Disguise and Trickery

Ideas and suggestions for game mechanics and rules.
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dergon darkhelm
Fionn In Disguise
Posts: 4258
Joined: Fri Jul 08, 2005 1:21 pm
Location: Cleveland, Ohio, United States

Disguise and Trickery

Post by dergon darkhelm »

I see there is something about a new disguise spell being added.


Please make a lvl 1 trickery domain spell, plz k thnks. :)
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
Zelknolf
Chosen of Forumamus, God of Forums
Posts: 6139
Joined: Tue Jul 05, 2005 7:04 pm

Re: Disguise and Trickery

Post by Zelknolf »

The actual release note (formatting added to draw attention to the relevant portions):
-- Hair dyes are now available for use by builders through the use of the Cast Spell: Disguise (Take 10) and Cast Spell: Disguise (Roll 1d20) item properties. Eight examples (000000-- black, 0000FF-- blue, 00FF00-- green, 00FFFF-- cyan, FF0000-- red, FF00FF-- purple, FFFF00-- blonde, and FFFFFF-- white) are included in the hak update as examples.
The full release notes are here:
http://www.alandfaraway.org/node/1856

Always accessible through the technical documentation page linked at the top of any of the ALFA forums pages.

There is currently no "Disguise Self" spell, nor is there any current development that will implement it.
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