Facilitating PC to PC transactions
Posted: Thu Jan 06, 2011 11:25 pm
If our PCs were online 24/7 they would be doing stuff other than adventuring...one thing some of them woudl be doign is sellign times they find or make.
We already allow DM'd crafting, and we give loot to PCs...sometimes the item made or the loot found is nto what the PC wants.
Some PW's have a system where a PC can post an item for sale with a merchant.
After speaking w/ Keryn, who was frustrated that his bow making PC has yet to IC sell a single bow to another player, I propose the following:
1. A merchant where a PC can place an item on consignment
2. That merchant can then offer that item to players via a menu for some amount of gold
3. Once sold, a portion of the gp is placed on account for the PC, say 85%
4. The PC may stop off at the merchant to collect their gold IC.
Haven has a menu driven system that does at least steps 1-3. I believe the gp is auto credited, but am not sure.
We would need some sort of table to keep track of PC gold, so I envision combining a persistent storage system, conversation driven store and banking system to get this done.
If we leave off item 4, we can do away with the bankign component, but that makes the system slihghlty OOC as an PC could be 1000 miels away and receive a payment they should IC ignore, so I would rrather keep item 4.
Any interest in adapting an existing system like Haven's crafted items store to our use?
I think it woudl make ALFA feel a lot more like a PW and be a nice addition.
We already allow DM'd crafting, and we give loot to PCs...sometimes the item made or the loot found is nto what the PC wants.
Some PW's have a system where a PC can post an item for sale with a merchant.
After speaking w/ Keryn, who was frustrated that his bow making PC has yet to IC sell a single bow to another player, I propose the following:
1. A merchant where a PC can place an item on consignment
2. That merchant can then offer that item to players via a menu for some amount of gold
3. Once sold, a portion of the gp is placed on account for the PC, say 85%
4. The PC may stop off at the merchant to collect their gold IC.
Haven has a menu driven system that does at least steps 1-3. I believe the gp is auto credited, but am not sure.
We would need some sort of table to keep track of PC gold, so I envision combining a persistent storage system, conversation driven store and banking system to get this done.
If we leave off item 4, we can do away with the bankign component, but that makes the system slihghlty OOC as an PC could be 1000 miels away and receive a payment they should IC ignore, so I would rrather keep item 4.
Any interest in adapting an existing system like Haven's crafted items store to our use?
I think it woudl make ALFA feel a lot more like a PW and be a nice addition.