Uncanny Dodge Fix

Ideas and suggestions for game mechanics and rules.
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Swift
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Re: Uncanny Dodge Fix

Post by Swift »

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paazin
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Re: Uncanny Dodge Fix

Post by paazin »

Implement it.

I expect if we do an Admin/HDM vote we'll have in favor. So not worth wasting the time with more runaround.
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Re: Uncanny Dodge Fix

Post by oldgrayrogue »

Was this ever done?
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Re: Uncanny Dodge Fix

Post by Zelknolf »

There are two responses to that question.

There's the somewhat-humorous one:
Spoiler:
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The actual mechanism is that forum threads release dramaium, which is highly reactive with inspiratium, producing the chemical compound DraIn, a highly-resilient compound notorious for its immovable crystal structures, responsible for apathy.
And there's the actual one:
Spoiler:
There were other projects that simply captured interest here. By the time that the people pulling other directions finally stepped back, I had moved on to just making DM tools-- and then started in on features that affect more players for moer time more in more visible ways. I know that everyone who has the feat is entirely confident that this feat is the beginning and end of every fight ever-- but the last time I went to measuring how much time people actually spend flat-footed during fights? I'll say that this is one of those bugs that I entirely understand surviving through a release.

Realistically, this will probably see a fix for CvE when the project to move the AI to C# happens, and CvC probably won't happen unless someone successfully reverse engineers nwn2server, like GemRB for the Infinity Engine.
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Re: Uncanny Dodge Fix

Post by Dorn »

Veilan wrote:
Zelknolf wrote:Three fixes on the table:
1. Nuts to what uncanny dodge says. Make it +1 AC all the time
Pro: It's easy to do, and can be implemented speedily.
Con: Significantly more powerful than uncanny dodge.
[cut some convo]
I think the biggest draw for this "fix" is that it is seemingly far more simple to implement and understand than tinkering around with an additional system of resolving hits.

And in any case, I believe we all agree that this feat will be gone once we have an option to implement a proper fix.

So, let us all rally behind #1 to at least get something done? ;)
,

So lead admin has indicated we should implement the quick fix until:
Zelknolf wrote:the project to move the AI to C# happens
So does replacing UD with ASkin go onto the hak update worklist?
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Ithildur
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Re: Uncanny Dodge Fix

Post by Ithildur »

I know that everyone who has the feat is entirely confident that this feat is the beginning and end of every fight ever-- but the last time I went to measuring how much time people actually spend flat-footed during fights? I'll say that this is one of those bugs that I entirely understand surviving through a release.

Quite surprised at the evaluation above; I get caught flatfooted all the time due to the way NWN2 game engine works, regardless of whether I'm 'surprised' or well aware of the enemy before they're aware of me. :huh: It's so badly handled that I've occasionally thought every PC in nwn2 should have uncanny dodge, regardless of class.
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Re: Uncanny Dodge Fix

Post by kid »

Either way, rogues (and even barbs) are very easily killed.
giving them something, anything, really dont care what, to imrpove a little bit
or thier survivablitly would be welcomed.

So any replacement to the fauly feat should be in asap.
Just choose something for the time being while you work on a better solution.
I'll let the samrt people choose what they want to put in. *shrugs*
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Re: Uncanny Dodge Fix

Post by Dorn »

Yup.

I guess my point was that the 'something for the time being' was already discussed and endorsed by our Lead Admin. So i'm uncertain as to why the discussion has returned to the 'eventual perfect' solution.
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Re: Uncanny Dodge Fix

Post by Swift »

Swift wrote:Image
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Re: Uncanny Dodge Fix

Post by Galadorn »

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kid
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Re: Uncanny Dodge Fix

Post by kid »

Any of these suggestions (or something else ) ever got implemented?
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Re: Uncanny Dodge Fix

Post by Brokenbone »

See patch notes for 1.86, yes, the best effort for trying to make UD work went in. Not perfect but better than the standard game.
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