New Feat: Subduing Strike
Posted: Wed Feb 17, 2010 2:22 pm
Sourcebook: Book of Exalted Deeds, Page 46
Subduing Strike (General)
You are adept at striking to deal nonlethal damage even with normal weapons.
Benefit: You can use any melee weapon to deal nonlethal damage with no penalty on your attack roll. If you are a rogue you can deal nonlethal damage with your sneak attack even if you are using a normal melee weapon. This feat does not allow you to deal nonlethal damage with ranged weapons.
Normal: If you use a melee weapon designed to deal lethal damage to deal nonlethal damage instead, you take a -4 penalty to your attack roll. Rogues normally can only use saps or unarmed strikes to deal nonlethal damage with their sneak attacks.
Special: A fighter may select Subduing Strike as one of his fighter bonus feats.
On ALFA currently, if I am correct, players suffer a -5 to damage rolls when entering subdual mode with a lethal damage-dealing weapon. What this feat would do is negate that -5 to damage penalty so that a player could enter subdual mode and be adept at taking down an opponent quickly and efficiently without killing them. There are plenty of instances, at least from what I have seen, that taking a prisoner benefits the storyline more than just hack and slashing one's way to victory, so this feat would definitely see use. Just a thought.
~SSM
Subduing Strike (General)
You are adept at striking to deal nonlethal damage even with normal weapons.
Benefit: You can use any melee weapon to deal nonlethal damage with no penalty on your attack roll. If you are a rogue you can deal nonlethal damage with your sneak attack even if you are using a normal melee weapon. This feat does not allow you to deal nonlethal damage with ranged weapons.
Normal: If you use a melee weapon designed to deal lethal damage to deal nonlethal damage instead, you take a -4 penalty to your attack roll. Rogues normally can only use saps or unarmed strikes to deal nonlethal damage with their sneak attacks.
Special: A fighter may select Subduing Strike as one of his fighter bonus feats.
On ALFA currently, if I am correct, players suffer a -5 to damage rolls when entering subdual mode with a lethal damage-dealing weapon. What this feat would do is negate that -5 to damage penalty so that a player could enter subdual mode and be adept at taking down an opponent quickly and efficiently without killing them. There are plenty of instances, at least from what I have seen, that taking a prisoner benefits the storyline more than just hack and slashing one's way to victory, so this feat would definitely see use. Just a thought.
~SSM