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Resting - Section moved from TSM
Posted: Thu Apr 23, 2009 10:31 pm
by dob85y
Relivant sections copied and pasted, from TSM suggestions forum, there are also some replys there, can a moderator please move the replys across too?
Some Ideas.

Introduce the fatigued and exhausted conditions for characters when they dont sleep. I havnt been able to locate the reference, but i do remember PnP rules to that effect from one of the editions. (obviously elves will gain something out of this if done correcly)

Food/drink, should be intergrated into the mix somewhere, as a requirment. Perhaps hand in hand with resting or a seperate activity but at least once a day. It opens up a whole new role for hunters/gatherers to provide food and then the rations for sale in shops may actually get used.

Extend sleeping/resting to 8 IG hours (i think this is 56 min real time). Personally I hate when some people set up a tent and "sleep" at an opportune time (through a long convo or while selling /splitting loot), my opnion of camp is that you are in for the long haul. The other thing i find difficult is when my character puts his head down at a reasonable hour, (10pm or so) and is fully rested a hour later ready to march. A mittagator for the long down time could be to shorten the IG hour to 5 min from 7, this would also have the effect of increasing the distances btween towns on the map. (unsure if this is favourable or not, i dont have a scale map handy to tell if the distances are right for travel but currently with a walk speed of 30ft, RM is about 12 miles from SM)
Re: Resting - Section moved from TSM
Posted: Thu Apr 23, 2009 10:40 pm
by Coaan
I do like suggestion one and two here, but suggestion three is just completely unrealistic for the game and if it were added, it would be more obnoxious than anything else.
There are certain behavioural and bodily habits that can just be assumed, such as needing to answer nature's call, eating (though this can also be rp'ed easily) and sleeping for a large amount of time to name a few. I know that when I'm not online, I usually rp it that my character is asleep/catching up on rest that travelling on the road doesn't afford.
I agree with the critisism of this suggestion that it'd just penalise casual gamers that can't play for hours on end.
Otherwise, good list.
Re: Resting - Section moved from TSM
Posted: Fri Apr 24, 2009 12:49 am
by Ulyetia
I too like suggestions 1 and 2, but also slightly disagree with suggestion 3.
Simply because, if ALFA does use a time scale of 1 RL Year = 1 ALFA Year, then surely 1 RL Day = 1 ALFA Day, regardless of how many IG Days pass? Some people only get a few hours of play a day at the best of times, and if 1 hour of that has to be taken out to simply rest. It isnt going to keep people on the servers. If I have 2 hours to log in and have some fun, realise I haven't rested for a few days, in reality I have 1 hour to actually play because I have to go AFK while waiting for the rest period to end.
Re: Resting - Section moved from TSM
Posted: Fri Apr 24, 2009 4:10 am
by johnlewismcleod
As DOB pointed out earlier, when PC's log-in after by out of game for maore than a IG day, they log-in rested. But though I understand the concerns DOB makes, I agree #3 might be better address in another way.
Re: Resting - Section moved from TSM
Posted: Fri Apr 24, 2009 1:58 pm
by oldgrayrogue
I personally dislike hardcore adherence to rest requirements, food requirements lengthy downtime for resting etc in a PW environment. I personally get no enjoyment from being required to RP the need to rest, eating, sleeping etc. I like to log in to play and RP, not wait around or go grab a soda while my PC stands idle. I do enjoy this sort of RP when it makes sense to do IG, but having to stop what you are doing and rest or eat is just a drag IMO that kills the fun and potentially disrupts the flow of RP during events etc. With all of our RL responsibilities, some people have very limited time to actually log on and play. Most players I have seen will RP fatigue after a long sojourn or RP getting together for drinks and something to eat when it makes sense for the story. Forcing people to do so through a scripted system injects a level of realism that lessens the fun of the game IMO. I think our system is fine the way it is.
Re: Resting - Section moved from TSM
Posted: Fri Apr 24, 2009 2:14 pm
by HEEGZ
oldgrayrogue wrote:I personally dislike hardcore adherence to rest requirements, food requirements lengthy downtime for resting etc in a PW environment. I personally get no enjoyment from being required to RP the need to rest, eating, sleeping etc. I like to log in to play and RP, not wait around or go grab a soda while my PC stands idle. I do enjoy this sort of RP when it makes sense to do IG, but having to stop what you are doing and rest or eat is just a drag IMO that kills the fun and potentially disrupts the flow of RP during events etc. With all of our RL responsibilities, some people have very limited time to actually log on and play. Most players I have seen will RP fatigue after a long sojourn or RP getting together for drinks and something to eat when it makes sense for the story. Forcing people to do so through a scripted system injects a level of realism that lessens the fun of the game IMO. I think our system is fine the way it is.
+1
Re: Resting - Section moved from TSM
Posted: Fri Apr 24, 2009 2:36 pm
by Mick
I agree whole-heartedly with OGR.
I would not really object to PCs growing fatigued after 18-24hrs or whatever, if someone wanted to take the time to script it, but I could not care less if someone never implemented it. Beyond that, the requirement to eat and drink or poop or breathe an adequate number of times a minute or whatever is too much, IMO.
Re: Resting - Section moved from TSM
Posted: Fri Apr 24, 2009 7:02 pm
by dergon darkhelm
eating, drinking, sleeping, and pooping is what my PC does while in RL I'm eating, drinking, sleeping and pooping.
I always blew by most of that stuff in my PnP campaigns feeling that it didn't add too much. I feel the same away about ALFA as a PW.
Resting ---fine as is ((so long as people stick to the ALFA convention of not making that fact rest only takes 5 min grossly overt .....Get a room!))
Fatigue --- wouldn't mind it implemented, but I'd much rather have the corpse bug and persisten stroage issues repaired
Eat, drink, Poop --- No, No, No
Re: Resting - Section moved from TSM
Posted: Mon Apr 27, 2009 12:48 pm
by Brokenbone
HTF (hunger, thirst, fatigue) scripted systems: bad.
The occasional HTF element to overcome in a campaign of some sort, more on the RP end: good, so long as there's some advanced notice of the DM team's expectations on point.
Example: desert campaign, the DMs might make clear that you GOTTA have some water. Long before this though, waterskin, bottle, keg, whatever items ought to be clearly available, or ground rules on use of skills (Survival?) to find water and to have things like containers to hold it, ought be made clear. Springing this on someone in the middle of a session by a DM foreign to your PC, not cool.
Same would go for other extreme environment campaigns, don't forget a winter blanket in some glacier dungeon, don't be surprised to be asked to hunt animals for food if stuck on a deserted island.
These are the kinds of things that again, have to be planned for ahead of time. Are items available in shops? Are the weights reasonable (water's 8.3 lb per gallon, how many gallons before you're wildly encumbered)? Are there RP solutions like "my (invisible because there's no system for it) donkey is carrying 200lb of food and water worth approximately 15 silverpieces." Again, much like "camping & sleeping RP" (no one is encouraged to take a nap in a mudpuddle if there's a nice moonlit clearing 2 steps away), doing something reasonable on point is a pretty low expectation, but if you're expected to be outfitted every day for a 3 week climb of Mount Everest, the DMs making their plans clear ahead of time is best for all.
Re: Resting - Section moved from TSM
Posted: Mon Apr 27, 2009 6:57 pm
by oldgrayrogue
Agree 110% with BB and said much the same in the ACR thread recently started on weather effects. These should all be saved for DM'd events IMO, with clear clues and availablity to survive the effects. When its done that way it enhances the RP. When scripted it detracts from the RP IMO.
Re: Resting - Section moved from TSM
Posted: Tue Apr 28, 2009 8:45 am
by Rotku
Ulyetia wrote:I too like suggestions 1 and 2, but also slightly disagree with suggestion 3.
Simply because, if ALFA does use a time scale of 1 RL Year = 1 ALFA Year, then surely 1 RL Day = 1 ALFA Day, regardless of how many IG Days pass?.
Yes, and no. Mechanic wise, I believe our timescale IG is set to something like 1:9 (or something close to that), which I believe is what Dob85y was talking about. In general, it's best to tend to refrain from exact time mentioning in game.
Re: Resting - Section moved from TSM
Posted: Wed Apr 29, 2009 11:44 pm
by Keryn
dergon darkhelm wrote:eating, drinking, sleeping, and pooping is what my PC does while in RL I'm eating, drinking, sleeping and pooping.
I always blew by most of that stuff in my PnP campaigns feeling that it didn't add too much. I feel the same away about ALFA as a PW.
Resting ---fine as is ((so long as people stick to the ALFA convention of not making that fact rest only takes 5 min grossly overt .....Get a room!))
Fatigue --- wouldn't mind it implemented, but I'd much rather have the corpse bug and persisten stroage issues repaired
Eat, drink, Poop --- No, No, No
+1 and i also agree with BB
Re: Resting - Section moved from TSM
Posted: Thu Apr 30, 2009 2:33 am
by Dorn
After a quick scan.
I'd love all these things in............ if i played this game for a job (ie 7-10 hours a day).
As it is, i'd prefer that the DMA add a few notes to the 'guidelines for DMing in ALFA' indicating that we are a hardcore RP server and things such as sleep, food and so on are part of that and for te to DM appropriately in the spirit of gameflow, good fun and RP.
Just so DMs can require it on long trips and 'cast' fatigue on a char if they want, or can just reward (exp) it when they see a char has invested in the right equipment and food and water and uses it appropriately cmopared to those that dont. Some do anyways.
I think an adventurer who treks half way accross the north without any rations, bedroll, tent and blanket, whetstone must be one with a low wis/int/survival score.
That being said, I cant see the value in having to RP a crap unless you have caught a disease from a zombie or are poisoned and DM directs you that you've got the runs...just for fun.
Re: Resting - Section moved from TSM
Posted: Mon May 04, 2009 12:09 am
by Veilan
HEEGZ wrote:oldgrayrogue wrote:I personally dislike hardcore adherence to rest requirements, food requirements lengthy downtime for resting etc in a PW environment. I personally get no enjoyment from being required to RP the need to rest, eating, sleeping etc. I like to log in to play and RP, not wait around or go grab a soda while my PC stands idle. I do enjoy this sort of RP when it makes sense to do IG, but having to stop what you are doing and rest or eat is just a drag IMO that kills the fun and potentially disrupts the flow of RP during events etc. With all of our RL responsibilities, some people have very limited time to actually log on and play. Most players I have seen will RP fatigue after a long sojourn or RP getting together for drinks and something to eat when it makes sense for the story. Forcing people to do so through a scripted system injects a level of realism that lessens the fun of the game IMO. I think our system is fine the way it is.
+1
+2
The point of RP is enjoyment, not to be a tedious chore. It's still an adventure game, not roll fortitude vs. full bladder.
Re: Resting - Section moved from TSM
Posted: Mon May 04, 2009 8:14 am
by Ulyetia
+2
The point of RP is enjoyment, not to be a tedious chore. It's still an adventure game, not roll fortitude vs. full bladder.
But, the hilarity of watching a seasoned warrior fail said fort save, oh the hilarity.
