Maxed HPs
Posted: Wed Apr 15, 2009 1:25 am
Hey there,
Had a convo with ith and furtive last night about the fact hit piotns are maxed.
I quite liked the nwn1 system of first 3 levels maxed, then weighted rolls for HPs afterwards.
Gave a bit of variety to characters (esp melee characters which have to take defensive/offensive feat choices to reflect their HP levels).
It also meant that the spells and effects based on a varied range of HP opponents worked. Now with maxed HPS on PCs and creatures some of the spells become underpowered and a high level character can have the same amount of HPs as a dragon!
Has there been any discussion about this being a good thing or a bad thing?
It is harcoded so a non-issue? (given the upcoming patch?)
Had a convo with ith and furtive last night about the fact hit piotns are maxed.
I quite liked the nwn1 system of first 3 levels maxed, then weighted rolls for HPs afterwards.
Gave a bit of variety to characters (esp melee characters which have to take defensive/offensive feat choices to reflect their HP levels).
It also meant that the spells and effects based on a varied range of HP opponents worked. Now with maxed HPS on PCs and creatures some of the spells become underpowered and a high level character can have the same amount of HPs as a dragon!
Has there been any discussion about this being a good thing or a bad thing?
It is harcoded so a non-issue? (given the upcoming patch?)