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Storm of Zehir
Posted: Fri Jul 18, 2008 10:51 pm
by darrenhfx
First interview I've seen about it, shows the overland map and discusses some of the new features to be included.
http://www.gametrailers.com/player/37138.html?type=
...and the inevitable discussion here.
http://nwn2forums.bioware.com/forums/vi ... m=128&sp=0
Posted: Sat Jul 19, 2008 12:10 am
by indio
Overland map looks outstanding...a whole new mini-game within the larger game, and it's going to do a great job of simulating distance. Love it.
Posted: Sat Jul 19, 2008 4:34 am
by MorbidKate
With exterior areas such memory hogs the overland map will allow us to swap road maps for more adventure areas. Is the map just a shrunk down exterior or something else? Just curious how you'd go about creating one if it's not that. Also, if the map allows to faster travel than having to physically walk through say 12 maps to get somewhere it'll make it a lot easier for players to meet up in-game.
Can't wait for the expansion.
Kate
Posted: Sat Jul 19, 2008 4:08 pm
by darrenhfx
Rob McGinnis answered a question just like yours.
Quote: Posted 07/18/08 13:56 (GMT) by Flailer
Uh - isn't it just an exterior area?
Don't see anything that couldn't already be done now - unless I'm off track. Maybe there's some more convenient script hooks in there for a few tasks, but it looks like most things could be done currently with triggers, a custom overland AI that uses some OnPerception events, and shrunk down trees/placeables.
Am I missing something?
To be honest, that's sort of the point.
It's always great to get a good story, but to me it's just as important to show what is possible with the toolset - to show what the community can do.
We are approaching the expansion with modders in mind. Pretty much everything we do in the expansion provides more for the modding community.