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Empty space

Posted: Sun Jul 06, 2008 8:54 am
by Nalo Jade
I was told that NWN2 does not support the same number of areas as NWN1, though the areas it supports are larger, maybe equivelent to a 32X32 tile NWN1 area?

Is that an accurate comparison on relative size?

I am trying to find a "good way" to reduce wasted or empty server space.

I think the key areas needed are Canon locations, RPing areas, and Adventuring areas... the filler space of mostly vacant roads I would like to utilize random encounter "traveling areas" as much as possible to minimize wasted space...

Though I can see some problems with that sort of building, so I am asking in the Brainstorming thread if anyone else has some ideas, on how to make the most of a limited canvas to paint the big picture?

Posted: Sun Jul 06, 2008 10:18 am
by Kest
I figured that might be rather interesting to try; gives the illusion of traveling great distances, lets you make some pretty varied environments without breaking immersion by having them next to each other. (Why are there cacti in the silver marches?)

Posted: Sun Jul 06, 2008 1:08 pm
by paazin
This discussion comes up every once in a while; I think the general conclusion was to use the travel map system (which after the next expansion should be trivial to implement)

Posted: Sun Jul 06, 2008 5:45 pm
by Teric neDhalir
Nalo et al.,
Try logging on to the 011 Beta - scaled exterior areas in full effect (well, "sort of functioning but not finished" effect).
Teric