Okay. Now that that's outta the way. There are many here that do play and will play ECL races. There are those who have yet to join us that will wish to play them as well. Here's a little ECL 101. For those that don't know... ECL stands for Effective Character Level and ECL races are races such as drow, svirfneblin, duergar, and planetouched. These races are a bit more powerful than normal races because they receive special racial abilities such as, spell resistance, AC bonuses, the ability to become invisible, or shroud an area in darkness, and so on. To compensate for these extra abilities, these races progress much more slowly than normal PC races. This is represented by their level adjustment or LA.
For example: Drow are LA +2. Which means they effectively play as two levels higher than their actual level. So, a drow fighter 1st level would have an effective level of 3rd, even though he is not actually a 3rd level fighter. His racial abilities and modifiers make him essentially more powerful than a normal 1st level fighter thus the increase in effective level. Okay. Now that that's explained, moving on.
A 1st level drow fighter has the same hitpoints, base attack, saves, and number of feats as a first level human fighter even though his effective level is 3rd. The human fighter will reach 4th level at about the same time the drow reaches second providing both start at 0 experience points. Using the default Obsidian ECL system which shipped with a the game, the human needs 6000xp to reach 4th, the drow requires 6000xp to reach 2nd. With me so far? This is how it should be. A drow should effectively be two levels behind a non-ecl race, which a human is. All is right with the world... except.
It takes quite some time to earn 6000 experience points, even in a video game environment like ALFA, especially in ALFA! We are slow leveling after all. Well, as the human fighter gains in strength, hitpoints, feats, base attack bonus and saving throw, the drow does not. He remains at 1st level for quite some time. This is a huge disadvantage for the drow PC in ALFA. A third level human fighter with at least 18 hitpoints and no more than 33 hitpoints is reaching a point where a critical from a kobold won't send him to the fugue. But, the drow fighter with 11-12 hitpoints still sits well within that range. And since the drow is effectively third level, if he groups with 3rd level PCs and encounters challenges worthy of 3rd level PCs, well... he stands a greater chance of heading off into that great web in the sky.
All that being said... what I would like to see is something viable proposed to increase the survivabilty of these PC races. The way I would do it is proposed below. What I'm asking for is the pros and cons of what I propose AND any alternatives to what I propose. I am proposing this because we as a community have not yet made a decision on what system we're going to officially use. Fair enough?
My System:
All ECL races begin play with half the needed experience points to move to second level, while all non-ecl races begin with 0 experience points as they would normally. Which means, humans, elves, gnomes, dwarves, halfings, half-elves and half-orcs, all begin play with 0xp or 1xp. And, duergar begin with 1500xp, drow begin with 3000xp, and svirfneblin begin with 5000xp. Yes, yes. There are those of you shouting to the heavens right now. "NOT FAIR! He gets more xp than I do!" Let's remember that as a non-ecl race you will advance much faster than your ECL counterparts. And also we're not in Kindergarten.
All, experience points awards would be reduced to a percentage of what would be a normal award based on Level Adjustment. The higher the LA, the lower the percentage. An example using arbitrary numbers would be, if a human, elf or dwarf received 100xp then a tiefling would receive 75xp as an LA+1 PC, a drow would receive 66xp as an LA+2 PC and a svirfneblin would receive 33xp as a LA+3 PC. Again numbers are for show only.
This reduces the rate at which the ECL races gain xp, essentially slowing their progress. So, yes, they may start at 3000, but by the time they reach 6000 and 2nd level that human PC has just about reached 4th level. Now the argument was presented that this would slow down ECL races to the point that it would take the same amount of time to gain that other half of the xp as it would the whole thing. Example: It would take a drow just as long to go from 3000 to 6000 as it would from 0 to 6000 with the xp reduction in place. Well, not if you adjust the numbers correctly.
The drow would actually hit level 2 before the human hit 4 but the human wouldn't be that far off. It would be a respective gain of somewhere around 3000xp to 5000xp. Using the above example numbers it would be 3300xp (drow) to 5000xp (human) gained. The drow would gain another 660xp as the human gained his next 1000 and level 4 using, again, the percentages above. Don't forget those numbers are for example only. So, the human would outgain the drow by a full 2000 experience points on the way to 4th and 2nd level respectively. So though the drow starts out with more xp at 1st level, the human quickly catches and surpasses the drow's xp total.
Anyway, the point of this system as opposed to the default NWN2 system is to try and keep the slaughter of would-be ECL race player's PCs from being so overwhelming there's no point and no hope to play them, which I'm sure some of you would just love. I realize some of you don't care whether it takes the svirfneblin 10,000 experience points to hit level 2... but what 1st level PC is gonna survive for 10,000xp w/o sittin' in a tavern for 4 or 5 months only playing when a DM is online. That's not fair to penalize that player that harshly because he wishes to play a non-conventional PC race. We are here to play and have fun, and I don't know about y'all but that ain't what I would call fun. The default system is great for a single-player game where xp is handed out every two minutes as if it were Halloween candy and you're level 5 before you finish the first quest. See. I can mix in a relevant holiday analogy.
But for a PW like ALFA, this is beyond handicapping. So, what I'd like to hear is pros and cons of what I proposed... not that you like the system or hate it. That's fine too, just explain why in a pro and con way. If you don't understand something and need me to clarify before you present your pros and/or cons, lemme know. Not to mention, I'd like to see alternatives proposed as well. And people... try to use logical reasoning. I know that's like asking a suicide bomber... nevermind.
Special note: I've been made aware that this may or may not be a lotta work to add. It's going to depend on a few things that have yet to be determined.