Druids, Bows, and Bears, oh my!
Posted: Thu Oct 25, 2007 5:20 pm
So it strike me we haven't coded anything in the ACR yet with regard to animal companions- in NWN1-ALFA we had permadeath for ACs, and some pretty heavy variation in how different DMs or DM teams treated them- seemed like the majority opinion was that they shouldn't be used as tanks or regularly in combat, but should be more of an RP tool, like familiars are.
NWN2 animal companions, by default:
1. Are summonable once per day, then gone after death or unsummoning
2. Are back again after resting.
Seems to me 3.0->3.5 changed AC's a bit as well, do we want to adapt some of the scripts we had in NWN1-ALFA for them? What should we change or improve to reflect the differences, and cut down on the perennial friction between new players (who tend to expect the AC to be their combat pal) and DMs (who tend to look on that as bad RP and exploitive).
Just to stir the pot a bit more: druid weapons- are we dispensing with NWN1-ALFA's "oath" interpretation of the allowed weapons for druids? IIRC that was a 3.0E phenomenon. Again, a point of perennial frustration and disconnect, so I'd like to put some scripted things in place to reflect the oath if it's going to exist in NWN2-ALFA, even if it's just an OOC message warning/explaining to the player whenever a non-druidic weapon is equipped.
If the Weapon Oath is unnceccessary, great- one less thing to code. But animal companions are going to need work ASAP one way or another, so feedback is appreciated.
NWN2 animal companions, by default:
1. Are summonable once per day, then gone after death or unsummoning
2. Are back again after resting.
Seems to me 3.0->3.5 changed AC's a bit as well, do we want to adapt some of the scripts we had in NWN1-ALFA for them? What should we change or improve to reflect the differences, and cut down on the perennial friction between new players (who tend to expect the AC to be their combat pal) and DMs (who tend to look on that as bad RP and exploitive).
Just to stir the pot a bit more: druid weapons- are we dispensing with NWN1-ALFA's "oath" interpretation of the allowed weapons for druids? IIRC that was a 3.0E phenomenon. Again, a point of perennial frustration and disconnect, so I'd like to put some scripted things in place to reflect the oath if it's going to exist in NWN2-ALFA, even if it's just an OOC message warning/explaining to the player whenever a non-druidic weapon is equipped.
If the Weapon Oath is unnceccessary, great- one less thing to code. But animal companions are going to need work ASAP one way or another, so feedback is appreciated.