PRC2

Ideas and suggestions for game mechanics and rules.
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Rusty
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PRC2

Post by Rusty »

The Player Resource Consortium have recently released their first NWN2 work. This thread will serve to record any discussion of its contents and its suitability for ALFA.
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ThinkTank
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Post by ThinkTank »

All the spells and feats look nice, save that we'd need to re-number things so they didnt clash with alfa stuff.

Until someone tests out Psionics in NWN2, I'll assume they still lag PWs to death.

There are also some good PrC options:

Campaign Flexable:

Acolyte of the Skin
Arcane Duelist
Blood Magus
Bonded Summoner
Diabolist
Dirgesinger
Diciple Of Asmodeus
Diciple Of Baalzebul
Diciple Of Dispater
Diciple Of Mephistopheles
Elemental Savant of Air
Elemental Savant of Water
Elemental Savant of Fire
Elemental Savant of Earth
Dragonsong Lycist
Drow Judicator
Drunken Master
Enlightened Fist
Foe Hunter
Hospitaler
Hierophant
Initiate of Draconic Mysteries
Knight of the Chalice
Lasher
Maester
Mage Killer
Man At Arms
Master of Shrouds
Mystic Theurge
Nightshade
Ocular Adept
Ollam
Oozemaster
Order Of The Bow Initiate
Peerless Archer
Ravager
Sacred Fist
Spellsword
Tempest
Thrall of Graz'zt
Thrall of Orcus
True Necromancer
Vassal of Bahamut
Vigilant
Virtuoso
Warsling Sniper
Warchief
Warpriest

FR Spesific:

Alaghar
Battleguard of Tempus
Brimstone Speaker
Battlerager
Bereft
Black Flame Zealot
Champion of Bane
Champion of Torm
Master Harper
Harper Mage
Hathran
Heartwarder
Purple Dragon Knight
Red Wizard Of Thay
Runecaster
Runescarred Beserker
Spellfire Channeler
Stormlord
Talonar Blightlord
Telflammar Shadowlord
Thayan Knight
War Wizard of Cormyr


These need some testing to see if they suck.
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