More bits and bobs
Posted: Mon Sep 10, 2007 11:32 pm
Howdy, me again with some more noobery.
1) Ok, I've looked at the Wiki entry about storing persistent data and now feel sick. Could someone pretty, pretty please make an erf of a simple conversation that has the right scripts attached for a basic static quest? e.g. NPC needs to check if PC has been met before and if so have they been given task and if so have they completed it... you know the sort of thing. I can work out how to change that for my specific needs, but would like to know I have the right syntax to start with. TIA.
2) (Heh, I've just worked out how to do question 2) Edit: Oops, no I haven't.. Is it possible to spawn groups (as in a "prefab") through the spawn system? Or failing that can you spawn a placeable with a visual effect on it (possibly a custom one)?
3) Is it possible to have an item that only works within an area defined by a trigger? I've scanned the list of function names and not seen anything obvious; anyone do that before?
Cheers,
Teric
1) Ok, I've looked at the Wiki entry about storing persistent data and now feel sick. Could someone pretty, pretty please make an erf of a simple conversation that has the right scripts attached for a basic static quest? e.g. NPC needs to check if PC has been met before and if so have they been given task and if so have they completed it... you know the sort of thing. I can work out how to change that for my specific needs, but would like to know I have the right syntax to start with. TIA.
2) (Heh, I've just worked out how to do question 2) Edit: Oops, no I haven't.. Is it possible to spawn groups (as in a "prefab") through the spawn system? Or failing that can you spawn a placeable with a visual effect on it (possibly a custom one)?
3) Is it possible to have an item that only works within an area defined by a trigger? I've scanned the list of function names and not seen anything obvious; anyone do that before?
Cheers,
Teric