Super important questions for build teams!

Ideas and suggestions for game mechanics and rules.
Locked
User avatar
Grand Fromage
Goon Spy
Posts: 1838
Joined: Sat Jan 03, 2004 9:04 am
Location: Chengdu, Sichuan, China

Super important questions for build teams!

Post by Grand Fromage »

I am trying to find out if multiple builders using different sets of plugins on the same module causes any trouble.

Please tell me what plugins you guys are using, and what module you're working on. We suspect that plugin differences don't matter, but we want to check. If a couple of you are working on the same mod with totally different plugin sets and there are no problems that will be great. Your responses will go towards something really awesome and you will not be rewarded well!
User avatar
indio
Ancient Red Dragon
Posts: 2810
Joined: Sat Jan 03, 2004 10:40 am

Post by indio »

SinPlugin.dll
TerraCoppa.dll
HotkeysPlugin.dll
UsabilityTools.dll
LazjensCPSInventoryManagerPlugin.dll
LazjensIconViewer.dll
PowerBar.dll
VordansShopWizard.dll
YATT.dll
CreatureCreator.dll
NWN2PluginToolsLibrary.dll
ToolsetUIEnhancements.dll
NWN2Plugin AaD.dll
WeatherChanger.dll
NWN2Mapper.dll
TempCleaner.dll
Resizer_NP.dll
Image
User avatar
Aelred
Builder
Posts: 316
Joined: Mon Feb 21, 2005 5:38 am
Location: Costa Rica
Contact:

Post by Aelred »

I'm only using powerbar.

MD mod (just me building) - I got a couple interiors from Legio and PsychoLeo - when I added Legio's had a bit of a lag prob due to all the lights/candle effects - no idea what plugins the two of them may have used since those interiors were built back in January.

WD mod - Cipher had started the Southgate area. I am reworking the area. I imported what he did as an erf and copy/pasted all the buildings he used into my new area adjusting them to fit the exact 2nd edition FRIA maps we are using. I have yet to import the couple interiors Darren did and somehow coordinate connecting the area to Rick's Sewers.
Last few days I been having some crashing probs on baking and at times on opening the area but I have attributed that to the sheer amount of buildings (they are all set to environmental and maybe the complicated walkmesh cuts).

Anyway - sorry that both mods don't really fall into the criteria you are looking for (multiple peeps building with different plugins) since there really arent multiple people working on the same mod at this point.
Thangorn
Haste Bear
Posts: 2081
Joined: Fri Oct 01, 2004 1:00 pm
Location: Queenstown, New Zealand

Post by Thangorn »

I'm building teh Moonsea.
I have about half indio's list installed but the only two I use are..

terracoppa.dll (which I use extensively)
powerbar.dll (which I use bugger all)

I have the others installed but I dont use them.
On indefinite real life hiatus

[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
User avatar
indio
Ancient Red Dragon
Posts: 2810
Joined: Sat Jan 03, 2004 10:40 am

Post by indio »

You guys should use sinplugin..seriously worth it both for area camera control (quickens things up, plus allows you full vertical rotation) and its item laboratory.
Image
Thangorn
Haste Bear
Posts: 2081
Joined: Fri Oct 01, 2004 1:00 pm
Location: Queenstown, New Zealand

Post by Thangorn »

item lab.. hmm.. dont remember that functionality in the original. I have grown so used to the ctrl-click controls now, so much so that I try to use them in excel, word and the game client :)

what are the best plug-ins you know of to speed up item and critter/npc making?
On indefinite real life hiatus

[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
User avatar
indio
Ancient Red Dragon
Posts: 2810
Joined: Sat Jan 03, 2004 10:40 am

Post by indio »

Sin for items, by far, especially for browsing armor elements without silly load times.

For creatures, the fastest way is the default toolset way...via the properties menu.
Image
Locked