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Interior walkmesh question & beer mugs

Posted: Sat Jun 16, 2007 7:58 pm
by Aelred
I have a bit of exterior area building experience now - but last night I tried making my very first interior and realized I am still such a toolset n00b.

I'm making a very small tavern (4 tiles) and it is chock full of tables and stools. Of course the baking makes the area unwalkable because of so many placeables. Tonight I will switch everything to enviromental and start cutting away with the walkmesh cutter. My worry is the following - if you have 20 free standing placeables ( not near any walls ) and you cut around each placeable you will just end up with 20 separate walkmesh cuts. Wont that still screw up the bake process? Or in other words, will 20 placeables chairs in one tile be equal to 20 environmental chairs each with its own walkmesh cut?

Of course for the time being I could just leave them as environmental and forget about the walkmesh cutter, since we cant sit on the chairs anyway. But at some point in the future I imagine all chairs will be sittable so the walkmesh problem will still be there.

Thanks,
Aelred

PS: How are we supposed to make a beer tavern with no beer mugs/tankards in the blueprints? :? There are only those silver goblets in groups of six OR the trophy which can be resized to make a good wine goblet. Tonight after work I'll fool around with shrinking down a wooden barrel and adding a handle (There is a small lantern that has a handle that could work.)

Any other ideas on how to make a convincing beer mug?

Cheers!

Posted: Sat Jun 16, 2007 9:04 pm
by Grand Fromage
The walkmesh cutter and standard baking work differently. When you leave it to bake on its own, it will try to put together the most efficient and simple walkmesh, which is where you get the occasional error. With the walkmesh cutter trigger, it will cut exactly the way you draw it out, so you can use it to fix any walkmesh error.

Before you do that, I would suggest moving things around a little bit. Sometimes it's a little funky and moving a chair half a foot to the side is enough to make the entire thing snap into place. If you can't get it to work right, go ahead and cut that bitch up with the trigger.

Posted: Sun Jun 17, 2007 3:26 am
by Aelred
Thanks for the answer GF - This Buds for you!
Image
Image
It took me three frickin hours to figure out something cool. But now I've got foamy brewskies for my taverns!

Posted: Sun Jun 17, 2007 5:25 am
by indio
lol

Totally awesome.

Posted: Sun Jun 17, 2007 7:30 am
by Thangorn
looks awesome Aelred..

how about placing your prefab mugs on the DM ftp hmm..? :)

Posted: Sun Jun 17, 2007 1:09 pm
by darrenhfx
hah! nice job :)

Posted: Sun Jun 17, 2007 1:31 pm
by Aelred
LOL - let's all sit down and have a few! - I'll upload some goodies to the FTp in the next few days Thangs.

I still have the damn walkmesh prob I mentioned above though. I switched everything in the tavern to environmental and used the power bar to cut everything and it is still baking without any walkable space. I wonder if the chairs and tables are just too many and too close together. Tonight I will have to try cutting around groups of tables and chairs instead of individual ones. Maybe with fewer cuts the toolset will be able to better understand how to bake the area.

*sit down his tankard and raises a silent prayer to the gods of the toolset pantheon*

Posted: Mon Jun 18, 2007 12:34 pm
by Thangorn
walkmeshes made baby jesus cry :~(

even the powerbar walkmesh thingo cant help me.