Aelred
cipher
indio
Rusty
Teric neDhalir
Thangorn
[23:57] <Aelred> Rusty I saw you posted wanting to know about the canon starting date and what the teams thought
[23:57] <Aelred> but if there is no one active on "the team" then who stands up to speak?
[23:57] <Aelred> Is Leareth around anymore?
[23:58] <Rusty> hm hm, yeah issa problem specifically for MD
[23:58] <Rusty> rly I need to know what canon MD needs = what is being built to
[23:58] <Rusty> i guess it says that in the proposal tbh
[23:58] <Rusty> tho its month since i read it
[23:58] <Aelred> Halrin did mention that in his proposal
[23:58] <Thangorn> halrin told me this rusty..
[23:58] <Aelred> he said toward the end of the mythal series
[23:58] <Thangorn> MD timeline would actually be 10 years ahead
[23:59] <Thangorn> he wanted to bend canon a little and bring the canon timeline 10 years forward
[00:00] <Aelred> i really want to continue building the forest
[00:00] <Thangorn> but the city of MD according to canon is not totally habitable as per hal's proposal until 1384
[00:01] <Rusty> and we're looking to start at?
[00:01] <Aelred> some of the areas he already built were very much "under repair"
[00:01] <Thangorn> i think 1st day of 1375 would be a good say to start
[00:01] <Aelred> but far from finished
[00:01] <Thangorn> but I think moving the MD timeline 9 years back is a good idea too
[00:02] <Thangorn> and I really think the WD team should decide how much of "Blackstaff" canon they want in and we start from there
[00:03] <Rusty> well, we rly do need to all start at the same point
[00:03] <Rusty> that is what matters
[00:03] <Cipher> so MD would just cater to adventurers?
[00:03] <Rusty> and we need to build to that point
[00:03] <Cipher> ie exploration and such
[00:03] <Thangorn> the MD they desscribe at the end of Last Mythal is like Hal's proposal
[00:04] <Aelred> Hals plan was to have the town of Essembra as a base camp for adventures into MD (at first) and then have PCs actually take control of the MD reconstruction
[00:04] <Aelred> knights of MD and all
[00:04] <Thangorn> oh cool thats different to what he told me.. thats better I reckon
[00:04] <Rusty> hm, ok
[00:05] <Thangorn> 1st day of 1375 would work pending WD's decisions regarding "Blackstaff"
[00:05] <Aelred> HEEGZ was on that - right Rusty?
[00:05] <Aelred> there were posts in the WD builder forum
[00:06] <Rusty> Yeah, that was more to do with the general question of including canon from novels
[00:06] <Rusty> as well as source books
[00:08] <Aelred> Khelben died in 1374 and was replaced by an apprentice?
[00:08] <Cipher> Yes
[00:08] <Rusty> Don't think AL is going to make it. So, we're waiting on: darren, indio, HEEGZ, of those who said they could make it
[00:08] <Cipher> Infused his apprentice with part of his spirit
[00:08] <Thangorn> theres a book coming out in Nov 2007 with a completely updated timeline of every product ever made
[00:09] * indio has joined #ALFA-DMA
[00:09] <Cipher> We did talk about Khelben a bit
[00:09] <Rusty> I don't have a 100% up to date timeline.
[00:09] <indio> thanks
[00:10] <Rusty> Hi indio
[00:10] <Aelred> another canon question - since I am interested in drow stuff too....
[00:10] <Aelred> Lolth is silent and Vhaerun is dead right?
[00:10] <Thangorn> depends when we start
[00:10] <Rusty> Right.
[00:11] <Rusty> So we need a definitive timeline and then to mark on it where each server would /prefer/ to start
[00:11] <Rusty> And we need that ASAP.
[00:11] <Cipher> I think we've settled on 1375.
[00:11] <Cipher> At least, that ended the discussion.
[00:11] <Rusty> So, we need to get the original Admin decision changed.
[00:11] <Thangorn> definitive timeline wont be out until sept 2007.. they are publishing it
[00:11] <Aelred> that is after all the spider queen craziness right?
[00:11] <Rusty> Rogue Dragon AND Last Mythal will haev happened
[00:12] <Rusty> is there a tale of years on candlekeep?
[00:12] <Thangorn> no rusty because they are publishing it
[00:13] <Thangorn> there used to be
[00:13] <Thangorn> but its been taken down
[00:13] <Rusty> all the online ones end at about 1370-4
[00:13] <Thangorn> due to wotc pressure
[00:14] <Rusty> Alright, so:
[00:14] <Rusty> WD - 1375
[00:14] <Thangorn> this one is the best so far.. http://forum.candlekeep.com/topic.asp?T ... s=timeline
[00:14] <teric> what about www.geonomicon.com?
[00:14] <Rusty> indio, what is the starting date you planned for TSF?
[00:14] <Rusty> "Update: In anticipation of the September release, the PDF has been removed."
[00:15] <Thangorn> wotc bought it by the looks
[00:15] <Thangorn> cause that author of that site is the author of the new book
[00:16] <teric> good for him
[00:16] <Aelred> his hard work paid off
[00:16] <teric> i need to get my historical atlas finished :0
[00:16] <Rusty> ok, looks liek HEEGZ dropped out of chat
[00:16] <Rusty> and Ina is AFK
[00:17] <Rusty> So, first thing was briefly the Toolset learning curve
[00:17] <Rusty> I've chatted to a few ALFAns who are semi-committed to NWN2 servers
[00:18] <Rusty> But remain unsure of teh Toolset and gettig over that first hurdle
[00:18] <Cipher> do they need some coddling?
[00:18] <Rusty> We can help in two ways:
[00:18] <Rusty> Firstly, a tutorial or thelike, such as indio said he's making some progress on
[00:18] <Rusty> Secondly, diff parts of the toolset are much easier than others
[00:18] <Rusty> Exteriors are by far and away the trickiest and most offputting
[00:19] <Rusty> So, and I'll return to this later - not just now, but as we make more headway with the foundationso f our mods, we need to reach out to ppl who maybe aren't up to huge exteriors
[00:19] <Rusty> But can do NPCs, dialogue, even just interiors etc.
[00:19] <Aelred> (hey where is Rick?)
[00:20] <Rusty> Don't know.
[00:20] <Rusty> He didn't post in the thread.
[00:20] <Rusty> Unfortunate, 'cause he's been pushing for consolidating, meetings, etc.
[00:20] <Rusty> Yup, we need to make sure that we get follow-through.
[00:20] <Cipher> there have?
[00:20] <Rusty> The 2nd point I wanted to talk about is ACC.
[00:21] <Rusty> Unfortunately AL/darrenhfxain't here
[00:21] <Rusty> How would you rate our ACC progress, Cipher?
[00:22] <Cipher> Pretty reasonable. We can't progress further on account of isses with 2DA updates (frequency of them) and TLK customization (namely not possible atm).
[00:22] <Cipher> We've got lots of critters and placeables. And that's really all I think we can do for the time being.
[00:23] <Rusty> Do we have any idea when we will get the patch support we need?
[00:24] <Cipher> I haven't heard any mention of when the TLK will be customizable.
[00:24] <Rusty> Do we actually have a guarantee that it will be?
[00:24] <Cipher> I dn't think anything is guaranteed...but they have insisted in the past it will be, yes.
[00:25] <Rusty> I'm assuming the rest of the nwn2 comm is having hte same issue as us.
[00:25] <Aelred> sorry for my tech ignorance guys - but can we actually use the ACC doors and chests now? or will the not work with the next patch? I have been building with no doors because I dont want to have to replace them all later
[00:25] <Cipher> Without that capability, I think a lot of things will simply not be possible for PWs.
[00:25] <Rusty> cipher, doors?
[00:25] <Aelred> in one area alone in WD we are talking at least a few hundred doors
[00:26] <Cipher> I suppose we could just put bogus TLK references in the TLKs, but that would be horribly messy.
[00:26] <Cipher> in 2DAs I mean
[00:26] <Thangorn> I'm taking it we need to build vanilla with the content atm because when we get ACC it'll change everything?
[00:27] <Rusty> ATM, our ABR is largely monstars and placeables. AFAIK, they are usable.
[00:27] <Cipher> we've had doors in for a while. AL noticed that the script references were wrong, which would explain why they haven't worked in-game
[00:27] <Rusty> OK, so ppl can build with them then.,
[00:27] <Cipher> one thing I'd yet like to do is include door tint maps (available on the vault) to allow greater customizability locally
[00:28] <Cipher> Thangorn, don't use OE content outside of buildings and other environmental objects unless you're willing to retrofit your mod later.
[00:28] <Thangorn> yeah I've only been building vanilla anyway
[00:29] <Rusty> Only indio builds enough to do everything twice. :p
[00:29] <Thangorn> Blackwill will have to refit a few of his areas I think though
[00:29] <indio> heh
[00:29] <indio> truth is, there's a plugin that will do an Update Instances
[00:29] <indio> it's called PowerBar
[00:29] <indio> http://nwvault.ign.com/View.php?view=NW ... tail&id=34
[00:30] <Rusty> Excellent.
[00:30] <Aelred> I use the powerbar for cutting the around placeables fast
[00:30] <Rusty> Alright, so we know, pretty much, where we stand in turns of ACC; we have good ABR and ACR is largely waiting on patches.
[00:30] <Aelred> so for now no doors?
[00:30] <Aelred> or vanilla doors?
[00:30] <Rusty> Not till the tint map is ready I assume
[00:30] <Rusty> Any estimate of time/effort on that ciph?
[00:31] <Cipher> no you can use the doors as they are - they need their script hooks update though, which AL was going to do but I think his plate's been full.
[00:31] <teric> can I assume that the OAS can go ahead with systems that work? (ie normal transitions/doors etc?)
[00:31] <Rusty> OK, and we can update aftewards then.
[00:32] <Cipher> UNLESS you want to wait for tintable doors.
[00:32] <teric> lol. ain't got many doors...
[00:32] <Aelred> I would rather use regular doors and do a massive update of the later
[00:32] <Cipher> It should be nothing more than an INSTANCE update to fix the scripts issue
[00:32] <teric> or rather they.re there and they work
[00:32] <Thangorn> I'll wait.. easy to delete a bunch of doors for an area at once anyway
[00:33] <Rusty> OK.
[00:33] <Cipher> you don't have to manually replace anything, which is the key really
[00:33] <Rusty> Now, in terms of an actual 'base mod', i.e. areas, templates, what do ppl think?
[00:33] <indio> cipher's right
[00:33] <Aelred> and INSTANCE update is what exactly?
[00:33] <Rusty> i see a lot of interest in providing generic scripts and templates to be build around for teams
[00:33] <Rusty> updating en masse
[00:33] <Thangorn> I'll build some template areas
[00:33] <Rusty> "Every time X, then replace with Y."
[00:33] <Aelred> ok - got it
[00:34] <Cipher> An instance is a copy of a blueprint in the module
[00:34] <Rusty> OK, I'm going to make a stickied thread in the the team forum
[00:34] <Rusty> For Basemod
[00:34] <Rusty> if you make something, list it there
[00:34] <Aelred> I still dont understand what the basemod is or how we will use it.
[00:34] <Cipher> so if you change the properties of the blueprint, you will want to update all its instances for the changes to propagate
[00:34] <Aelred> and there is all this basemod tal all the time
[00:34] <Thangorn> indio you've already got some populated scripted inns and such dont you?
[00:35] <indio> it's pretty simple Aelred
[00:35] <indio> yeah
[00:35] <Rusty> well for nwn1 the basemod was important; it is less so for nwn2 and doesn't effect our thinking quite so much
[00:35] <Rusty> http://www.alandfaraway.org/phpbbforum/ ... 748#429748
[00:35] <indio> all a basemod should be is a bunch of templates (areas, convo's, NPS's etc) that makes building faster by modifying rather than creating from scratch
[00:36] <Thangorn> what populated scripted areas have you got so far then Indio?
[00:36] <Rusty> so instead of making your inn from nothing, you take the template Inn and adapt it
[00:36] <indio> exactly
[00:36] <Aelred> templates meaning prefabs?
[00:36] <indio> right
[00:36] <Rusty> then you just have to edit rather than recreate
[00:36] <Rusty> not just the area tho: all the scripts for merchants, convos etc
[00:37] <indio> to someone like you Aelred, with so much building instinct, it's probably an unnatural way of going about it

[00:37] <indio> but it's a time-saver for new builders, to be sure
[00:37] <teric> indio, which terrain plugins are you suggesting in your tutorial?
[00:37] <Rusty> and it does help a little with standardisation
[00:37] <indio> Than, so far I've got working stores, inns, temples (minus the healer script), and a few others
[00:38] <indio> teric, that'd be YATT
[00:38] <indio> cipher, did you find YATT useful in our Waterdeep experiment?
[00:38] <teric> and how are you making heightmaps?
[00:38] <Rusty> alright, so indio are you going to strip a few down to templates and put them up for inspection, and then we can assemble some ALFA standard temples?
[00:38] <Cipher> yes, I did
[00:38] <indio> right Rusty
[00:39] <Aelred> it seems more useful for sculpting terrain than for laying out streets though
[00:39] <Rusty> ok, thanks
[00:39] <Rusty> that will help some with the learning curve
[00:39] <indio> agreed Alered, but it can be useful for basic street layout
[00:39] <Rusty> let's get the discussion moving on basemod content as well then, in the team forum
[00:39] <Thangorn> Indio: what do you think about me taking a few of types of your areas and vanilla-ising them for teh basemod?
[00:39] <indio> just for positioning of objects and whatnot
[00:39] <Cipher> YATT is a pretty amazing tool. It'll make grown men cry, once you realize how much work you could have saved yourself.
[00:39] <Rusty> and aim to have a good set of tools together within a few weeks
[00:39] <indio> of course Des
[00:40] <Rusty> Thangs: he can do it or you can
[00:40] <Rusty> Whoever has time.
[00:40] <Thangorn> well if I do it it wont slow him down and it will speed me up

[00:40] <indio> I'll post the module later on today...the tute will take a while longer
[00:40] <indio> heh
[00:41] <indio> teric, cipher's is right...it will make you weep to realise how exteriors can be built so quickly and easily
[00:41] <indio> YATT, that is
[00:41] <Rusty> OK, so that's ACC. We know where we stand on most things; waiting on patches, and assembling a template set.
[00:41] <teric> i know, i use it all the time.
[00:41] <indio> http://nwvault.ign.com/View.php?view=NW ... tail&id=14
[00:41] <indio> oh
[00:41] <teric>

[00:41] <indio> lol
[00:41] <Rusty> The next thing I wanted to discuss was beta stage planning in general
[00:41] <teric> but how are you making heightmaps??
[00:42] <Rusty> & this really ties in to what I said at the start about the learning curve
[00:42] <indio> Photoshop
[00:42] <indio> sorry Rusty
[00:42] <Rusty> And is the most important thing facing us in terms of progress to Live.
[00:42] <Rusty> Now, I want us all to forget about Live.
[00:42] <Rusty> ^^
[00:42] <Rusty> That is key to our progress.
[00:42] <Rusty> As a team, let's not worry about Live, but let's concentrate on getting our mods to 'Beta Two'
[00:42] <Rusty> That is, a mod that someone can log into, and play in, and be DMd in.
[00:42] <Rusty> My line of thinking is this:
[00:43] <Rusty> The hardest bits of toolset work are the exterior fundamentals
[00:43] <Rusty> Get them done, and it's easier for more people to help
[00:43] <Rusty> Also
[00:43] <Rusty> If we can get up mods that ppl can play in and be DMd in
[00:43] <Rusty> More ppl are interested in building and helping
[00:43] <Rusty> Interest grows
[00:43] <Rusty> Also, if we try and grow our mods together at the same time
[00:43] <Rusty> It is easier to learn with eaach other.
[00:43] <Rusty> Does that make sense?
[00:43] <Cipher> Hopefully. Has there been much interest in the TSF beta? Are you seeing decent numbers Indio?
[00:44] <Cipher> Yes, it does Rusty.
[00:44] <teric> absolutely
[00:44] <Aelred> Yes Rusty
[00:44] <Rusty> Now I've been approaching teams and individuals and getting status updates for a while now
[00:44] <Cipher> Perhaps a beta 1 server isn't interesting enough yet.
[00:44] <indio> I did cipher, in the early days
[00:44] <Rusty> TSF was rocking for a few weeks
[00:44] <indio> but of late, as the content is limited, it's dropped off to nothing
[00:45] <Cipher> Ok. That's good to hear.
[00:45] <Rusty> Right. But if we can get to the stage where we can DM, we can thrive.
[00:45] <Rusty> Realistically, for now, our goal is to see Waterdeep, TSF, and Moonsea in Beta Two ASAP
[00:45] <indio> which would be awesome
[00:45] <teric> And the OAS open to non-alfans
[00:45] <Rusty> TSF has quite a head start here, but the others I think are our next two
[00:45] <Rusty> And the OAS, yes.
[00:46] <Rusty> Although really, it would be good to have a mod in Beta TWo before a Live OAS
[00:46] <Rusty> So new ALFAns can actually play.
[00:46] <teric> we have the benefit of being finite, i think
[00:46] <Rusty> OAS -> Beta Two -> Toolsetting
[00:46] <indio> well teric seems to be well ahead of the curve for the OAS...I love your exteriors
[00:46] <Rusty> that is the path we wish for them to follow :p
[00:46] <Thangorn> yep.. my new puter should be here thursday then I gotta just start tacking things together and debugging
[00:46] <Rusty> Alright, so in terms of consolidating, i've been encouraging wherever I can
[00:46] <Aelred> correct me if Im wrong but alot of us want to begin with one PC and start investing in it - we wont be able to do that until after the initial beta testing - once we go live with a server then I bet there will be a huge movement out of NWN1 Daggerdale(hehehe) and into NWN2
[00:46] <Rusty> Thangs, I suggest you talk to Inaubryn and see if he'll help with Moonsea
[00:47] <Rusty> I think he's waiting on more content for Skullport and Northdark
[00:47] <indio> not wrong, Aelred
[00:47] <Thangorn> good idea.. I'll hit him up.. I have drowie bits he'll like

[00:47] <Rusty> Nope, there's some sense there.
[00:47] <Rusty> But atm, ALFA NWN2 offers nothing much to ppl.
[00:50] <Aelred> *raises his hand*
[00:50] <Rusty> We will see much more interest in NWN2 when we have playable servers
[00:50] <Aelred> could I ask something?
[00:50] <Rusty> sure
[00:50] <Aelred> I had mentioned before if we all end up building on all the servers how will we play on one fairly?
[00:50] <Aelred> could you address that
[00:51] <Rusty> I would say, do not worry about that at all.
[00:51] <Cipher> Unless you're creating every NPC and quest, it's unlikely that you'll have the keys to an entire server.
[00:52] <Aelred> true but at somepoint you would have access to the whole mod
[00:52] <Thangorn> why play when you can kill PCs?
[00:52] <Rusty> Even then, the time gap between what we're talking about now, and Live is vast.
[00:52] <Cipher> And things change over time.
[00:53] <Rusty> Right now, looking at moving for beta two, this is just not going to be an issue.
[00:53] <Rusty> If you feel that helping at all on a mod would compromise a pc of yours, then of course you can not help.
[00:53] <Rusty> But in terms of formal rules, we are not going to let this prohibition hold us back.
[00:53] <Rusty> The current rule after all is 30 days
[00:53] <Rusty> And we are not Live-30
[00:54] <Rusty> That alrigh Aelred?
[00:54] <Aelred> *nods*
[00:54] <Aelred> got it
[00:54] <Rusty> Perhaps PA will address it more closely when we are in Beta 3.
[00:54] <Aelred> of course we may want later on to change that rule
[00:54] <Aelred> to a much longer time frame
[00:54] <Rusty> Till then, it's not a big deal.
[00:54] <Rusty> Possibly.
[00:55] <Cipher> We'll just keep an eye on you to make sure you don't get out of line, Aelred. No worries. >:D
[00:55] <Aelred> since very little will actually cahnge on any given server in the course of 30 days
[00:55] <Aelred> lol
[00:55] <Rusty> OK, so Consolidation and Teamwork was my concluding theme.
[00:55] <Rusty> If we focus on those three named servers
[00:55] <Rusty> And we try and break their back, so to speak
[00:56] <Rusty> I think we can get them to the stage that the 2nd tier of builders, so to speak, start to get involved in content creation
[00:56] <Cipher> I'd like to ask a question.
[00:56] <Rusty> and we begin to get some Beta campaigns, and to generate some Buzz over ALFA 2
[00:56] <Rusty> K
[00:56] <Thangorn> can I ask a question of the group?
[00:56] <Rusty> ciph first ;p
[00:57] <Aelred> *stands at the back of the question queue*
[00:58] <Cipher> Should we consider building something on the fringes of FR, say something that hasn't really been done and/or explored before to elicit more interest in ALFA? Does anyone feel that the FOrgotten Realsm theme has or is getting stale, particulary with long timers?
[00:58] <teric> no. next question

[00:59] <Aelred> NO
[00:59] <Rusty> lol
[00:59] <Thangorn> no
[00:59] <Aelred> lol
[00:59] <Rusty> I think there is something of merit in the question, certainly.
[00:59] <Thangorn> i play in alfa for canon nazi-ism myself.. others might not 'tis truw
[00:59] <Rusty> We want to generate interest and excitement and if you've spent 5 yrs playing nwn1 wd, why nwn2 wd?
[00:59] <Rusty> BUT, FR is why we are here, more or less.
[01:00] <Rusty> Do you have anything in particular in mind, ciph?
[01:00] <Aelred> NWN2 gives us a far better chance to really bring FR to life - and pour all our creativity into making it shine
[01:00] <teric> i agree we're going over old ground, but those were the applications
[01:00] <Thangorn> i guess I see your point though ciph.. kind of the reason I am building moonsea this time.. never been done before
[01:01] <Cipher> I'm not really sure Rusty, but as you said, we are here for FR and I think we're too far in to simply consider something new anyway. What about access to other planes?
[01:02] <Rusty> The real issue their ciph is likely content.
[01:02] <Thangorn> access to other planes at low levels?
[01:02] <Rusty> I doubt we could build them.
[01:02] <Rusty> Then we also have the issue thangs mentions yeah
[01:03] <Cipher> Anyway, it's more food for thought really.
[01:03] <Rusty> Rly, what we want to be is where ppl come to for FR NWN2
[01:03] <Aelred> the low level kinder garden planes - all flowers and teletubbies with a big purple dragon
[01:03] <Rusty> That is part of the mission: to be definitive.
[01:03] <Rusty> K, Thangs, your Q.
[01:04] <Thangorn> I've been sitting in #alfa-builders alone for about a month..
[01:04] <Aelred> I can not chat and toolset at the same time
[01:04] <Aelred> not enough juice
[01:04] <Thangorn> I think staying motivated building requires other builders to be about generating buzz
[01:05] <teric> ditto aelred
[01:05] <Thangorn> I'd like to get others feedback on this..
[01:05] <Cipher> we know, we've been monitoring you the whole time thangs. We got it up on youtube now. *snickers*
[01:05] <Aelred> well I can say that the surge on WD has given me alot of motivation
[01:06] <Thangorn> i think being able to ask questions instantly and get the assistance, support and ideas of other builders while you are building makes a huge difference
[01:06] <Thangorn> dont need to chat while you build, just check chat every hour or so
[01:06] <indio> I see
[01:06] <Thangorn> or while you are baking or whatever
[01:06] <Aelred> for me I get the biggest boost when I get some feedback/constructive criticism on what Ive done - any artist at heart wants to see some sort of impact with what they are creating
[01:07] <Aelred> posting screenies has helped me stay motivated
[01:07] <Rusty> Part of the issue ther eis how few active builders we have right now
[01:07] <Rusty> So it's going to be quiet anyways I guess
[01:08] <Rusty> But obviously the more ppl logged in there the better
[01:08] <Rusty> We can also clearly make more use of te nwn2 forums
[01:08] <Cipher> for me, chatting is a big distraction from anything that I'm doing to be perfectly honest, but I completely understand the motivation issue. I just wish you could plant your behind across the table from me.
[01:08] <Rusty> esp the Team forum
[01:08] <Aelred> Thang I am more a forum person myself - i check the new posts almost every hour
[01:09] <Cipher> I'll try to remember to login to that channel though if I'm on
[01:09] <Thangorn> okay well if the team forums are a better way to handle comms thats cool
[01:09] <Aelred> communication on the WD forums has been really fast and helpful
[01:09] <Cipher> It'd be even better if we were working on the same module
[01:09] <indio> true enough
[01:09] <Rusty> the NWN2 Team Collective Discussion forum is a good palce for everyone to share and discuss
[01:10] <Rusty> if it's wanted, i can add another just for builder queries
[01:10] <Rusty> with access for the NWN2 Team UG I set up
[01:10] <indio> I'd say make fewer forums within the NWN2 section...focus the discussion
[01:10] <indio> most of those forums have served their purpose
[01:10] <Cipher> I agree with Indio
[01:11] <Rusty> well i've deleted over 50 forums in the past month ^^
[01:11] <Cipher> let's avoid forum bloat
[01:11] <Cipher> it's great now btw Rusty
[01:11] <Thangorn> which module though? I've got a team thats already been a bit demotivated by a period of intense RL, I dont want to stop moving forward or the project that I've already put a lot of effort into might never get the impetus it needs to go live
[01:11] <Rusty> ok, we can kick Proposals to the archives i think
[01:11] <Rusty> I don't think we want to build just one mod
[01:11] <Rusty> I think the three i mentioned is what we want
[01:11] <Rusty> TSF is way out ahead anyway
[01:11] <Rusty> so rly right now we're talking WD and MS
[01:11] <indio> why not all of us give a week to each of WD and Moonsea?
[01:12] <Cipher> do you have any help on MS Thangorn?
[01:12] <Rusty> well you can build however you like
[01:12] <Cipher> I like that idea Indio
[01:12] <Thangorn> well a heap of stuff is built Ciph
[01:12] <Thangorn> I'm just tying it all together
[01:12] <Cipher> I know, and it's your baby so it's hard to let go
[01:12] <Thangorn> and populating it
[01:13] <Rusty> i think two mods is a reasonable focus atm
[01:13] <Rusty> if ppl want to hepl both teams that's great
[01:13] <Cipher> I've no objection
[01:13] <Rusty> and it gives some choice to helpers
[01:13] <Rusty> where they pitch in
[01:14] <Thangorn> i've had a bunch of help, now things have slowed right down.. once I get the beta up people will likely come back
[01:14] <Rusty> Right.
[01:14] <Rusty> When ppl can see what they're doing and add the content.
[01:14] <Thangorn> yup
[01:14] <Cipher> you should post some screens thangorn
[01:14] <Rusty> Ok, anyone else had a Q?
[01:14] <Thangorn> i've posted quite a few I thought.. in my moonsea news thread
[01:14] <Cipher> that'll get you some well deserved feedback
[01:15] <indio> yeah, I've seen them Than
[01:15] <Aelred> they are awesome Thang - I especially like the cliffs over the ocean - I saved the screenies as a reference
[01:15] <Cipher> ah. speaking of which, is there a reason you don't use ALFA forums? think of it as greasing the rails a bit.
[01:15] <Rusty> Over the last two weeks i wrote 2 reports on ALFA NWN2
[01:16] <Rusty> One was bleak and said we'd fail because we have too few ppl etc
[01:16] <Thangorn> ciph.. we have a HUGE amount of canon info on there
[01:16] <Rusty> One was sunny and said we'd get there - in the end, just it will take a whle
[01:16] <Thangorn> tons of developer notes
[01:16] <Cipher> Lemme have a looksee. If you did post on ALFA, it'd show up in the "new posts since last login" search
[01:16] <Rusty> Both have some truth to them.
[01:16] <Thangorn> that we worked on for nearly 12 months before we started building
[01:16] <indio> hedging your bets Rusy?
[01:16] <Rusty> Damn straight :p
[01:16] <Rusty> Two opinions :p
[01:17] <Cipher> lol
[01:17] <Rusty> Now, I'm going to write a third, based on what we've discussed here, and outlining how we're gonna get, not to Live, but to beta Two, with three mods
[01:17] <Rusty> And I'll publish it on the website.
[01:17] <Rusty> Then, every month, i think it would be a good idea for servers to publish an update on their status
[01:17] <Rusty> Either collectively or indivdiually
[01:17] <Rusty> With screenshots etc
[01:18] <Rusty> (just for the 3 focal servers right now)
[01:18] <Thangorn> sure.. how can I move threads from my offsite forums to alfa forums?
[01:18] <Cipher> That'd be nice
[01:18] <Thangorn> guess I can cut/paste and quote
[01:19] <Rusty> but i'd recommend having all your customer-facing threads on the ALFA boards
[01:19] <Rusty> and you can use your off-site for the machinery
[01:19] <Thangorn> I'll see what I can do then
[01:19] <Rusty> Even if it's just an update thread
[01:19] <Rusty> Although if we can get monthly team updates
[01:19] <Rusty> Combined frmo each server
[01:20] <Rusty> with a couple of new screenies and some news
[01:20] <Rusty> Stuck in the website
[01:20] <Rusty> Then that will do the important job.
[01:21] <Rusty> Alright, so does everyone have an understanding of where we stand on NWN2 planning now?
[01:22] <teric> yessir
[01:22] <Thangorn> yup
[01:22] <indio> cipher, can you flag any threads you want kept in the NWN2 forum so we can archive them before Rusty nukes em?
[01:22] <Aelred> *nods*
[01:22] <Rusty> i'll jsut archive the proposals thread
[01:22] <Rusty> so it'll be at the foot of the page for now
[01:22] <Rusty> Is everyone reasonably happy with NWN2 planning?
[01:22] <teric> question?
[01:23] <Rusty> yup
[01:23] <teric> is there any chance of any proposed servers being booted due to "non-cultivation" as they say on my allotment
[01:24] <Rusty> not in the forseeable future
[01:24] <teric> k
[01:24] <Cipher> I'll go over the forums with rusty and see if we can consolidate or nuke any
[01:24] <Rusty> the reason being, they are doing little harm just sitting there
[01:24] <indio> gtg folks...thanks Rusty
[01:24] * indio has quit IRC
[01:24] <Rusty> the reason being, they are doing little harm just sitting there en masse to each proposal team
[01:24] <Aelred> although if Halrin never returns...
[01:24] <Rusty> was to avoid the issue of having to then kick servers who were getting nowhere
[01:24] <Rusty> to avoid bloated election lists etc
[01:24] <Rusty> now, sure, if servers build zero in 6 months more
[01:25] <Rusty> we can archive them
[01:25] <Rusty> but there is no reason they can't be resurrected in future
[01:26] <Thangorn> I'm reposting my news thread from moonsea forums to team collective discussion to get things rolling
[01:26] <Rusty> thanks thangs
[01:28] <Rusty> Alright, so any more Qs?
[01:29] <Rusty> OK, I think we're done
[01:29] <Rusty> 90 mins, not bad for an ALFA meeting.
[01:29] <Cipher> not bad at all
[01:29] <Rusty> I'll tidy up the log of this and post it in Team
[01:29] <Aelred> thanks for calling the meeting too Rusty - great idea
[01:29] <Cipher> a good meeting
[01:30] <Rusty> We will work out immediately on some base mod templates
[01:30] <Rusty> and sort out timeline asap
[01:30] <Rusty> and then we will focus on getting MS and WD up to the level of TSF
[01:30] <Rusty> and then all three to Beta Two.
[01:30] <Cipher> that would be a lot of fun
[01:30] <Rusty> I think things will get a lot better frmo there onwards.
[01:30] <Rusty> So, ifyou need stuff from me - access etc - just lemme know.