ATTN: Beta build teams

Ideas and suggestions for game mechanics and rules.
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AcadiusLost
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ATTN: Beta build teams

Post by AcadiusLost »

I can't make polls here, but can I get a few of you weighing in your preference for the ACR scripts release? With 1.05 out I'm tempted to wait and try to bundle more into the initial release, make it feel more like "ALFA" and less like "NWN2". However, if we've got build teams who are just being held up by the lack of acf_scripts for their ABR mod AI's, spawn systems, and seamless ATs, then it makes more sense for me to get that distributed first.

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Thangorn
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Post by Thangorn »

I'm happy for you to go ahead and make a bigger update. It means less conversion time later and available build time is a precious commodity for me atm. I think I could certainly hold off release until you are done and we've implemented your work.
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indio
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Post by indio »

My feeling's the opposite to Thans'. Get it out ASAP so we can find holes and begin reporting on it. There's no urgency of course, but it keeps wheels turning.
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AcadiusLost
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Post by AcadiusLost »

Doing this in stages, a bit at a time when I can get it free. First off, I'm lumping the ACR content we have so far into a big ERF for the OAS2, which needs spawning and ABR creature AI and such ASAP- since it doesn't use haks, that ERF will be a little different than what Beta servers will start with.

I've got that more or less where it should be, though I'd like to check one or two more things before I have them install it.

After that's done, should be easy enough to divide that ERF to make a script hak and ERF pair for Beta modules to import and associate.
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