How are we currently focusing on outdoor area usage ?
Posted: Thu Mar 29, 2007 1:07 pm
Hi guys,
Since the game came out, there has been alot of discussion about the size and ammount of outdoor areas to use in NWN2 modules. Becase the areas seemed to take alot of space, and it seemed at one point that we could only use about 1/10th of the outdoor areas we used in NWN1 modules, there was alot of talk about how to build to accomodate this.
Recently, data suggests that we most likely aren't that worse off in NWN2 that we first expected. First of all, modules can be up to 9GB in size after bake and still be hosted through a series of trickery.
Modules can also be cut into pieces and hosted alongside one another. Since we are using NWNX4, its quite possible to cut a module in half once it has reached critical mass rather painlessly and effortlessly.
I would like your input on this, and what the current mode of thinking is within the building teams.
It would be a shame not to go for the approach of vast outdoor areas since it now seems we can.
There are nwn2 modules around now with over 100 24x24 and 32x32 areas that are beeing hosted on 3gb+ machines apparently. One can only assume these numbers will go up even higher with more and more great patchwork beeing released by OE.
Finally. Are you guys cutting out all the un-needed fat from your modules before running them ? In one thread on the forums, they cut a 1,7gb module down to 200mb in size before hosting it. The restuling module used around 500mb of memory. It appears alot of the data in the mods is unneeded to host.
Since the game came out, there has been alot of discussion about the size and ammount of outdoor areas to use in NWN2 modules. Becase the areas seemed to take alot of space, and it seemed at one point that we could only use about 1/10th of the outdoor areas we used in NWN1 modules, there was alot of talk about how to build to accomodate this.
Recently, data suggests that we most likely aren't that worse off in NWN2 that we first expected. First of all, modules can be up to 9GB in size after bake and still be hosted through a series of trickery.
Modules can also be cut into pieces and hosted alongside one another. Since we are using NWNX4, its quite possible to cut a module in half once it has reached critical mass rather painlessly and effortlessly.
I would like your input on this, and what the current mode of thinking is within the building teams.
It would be a shame not to go for the approach of vast outdoor areas since it now seems we can.
There are nwn2 modules around now with over 100 24x24 and 32x32 areas that are beeing hosted on 3gb+ machines apparently. One can only assume these numbers will go up even higher with more and more great patchwork beeing released by OE.
Finally. Are you guys cutting out all the un-needed fat from your modules before running them ? In one thread on the forums, they cut a 1,7gb module down to 200mb in size before hosting it. The restuling module used around 500mb of memory. It appears alot of the data in the mods is unneeded to host.