Live Review Process
Posted: Mon Feb 05, 2007 9:31 pm
A dicussion needs to be had concerning the live review process.
The last several mods to go live were all reviewed by TDawg. It took a great deal of time. It was not unusual for weeks to pass before he got the time to look at the mod, and then inspect it, and then the ensuing question and answer with the builders. A big reason for it to take so long is that there was no guidance from builders given along with the mod.
HEEGZ, I suppose you are at liberty to do the go-live check as you will, but I would like to offer some suggestions and also let the nwn2 builders have some input as well.
Basically, I'm thinking that if builders submit some documentation along with the module it can greatly ease the review process. Such documentation would be useful for far more to the server teams themselves, but I'll not go into that right now.
I believe the primary concern of live review, aside from basic technical readiness of the mod, is things that affect game balance - sources of xp, wealth or items. If builders document these things, then live review can be something closer to a spot check and less a full-on detailed inspection. Here's the things I can think of:
Static quests: brief task description, location, permissions (who can get the quest), CR, reward.
Spawns: if there's something akin to an encounter table, that along with loose location description would probably be sufficient. Also, relevant reward with particular attention to magic items. I'm not exactly sure what would be best to provide here that would give sufficient information for a live review without being unduly burdensome.
Merchants: sell and buyback rates; permissions (any restrictions on who the merchant will serve); and any magic items (properties and prices).
This is just what I could think of off the top of my head in a brainstorming kind of way. If builders document this kind of stuff as its built, its much less work than having to go back through the mod once its done. I'm hoping at this point builders haven't done too much of this stuff and rather more landscape and interiors and such.
So, let's share thoughts. Its important to have an understanding between all parties as to what will be needed at the go-live review before too much more work is done.
The last several mods to go live were all reviewed by TDawg. It took a great deal of time. It was not unusual for weeks to pass before he got the time to look at the mod, and then inspect it, and then the ensuing question and answer with the builders. A big reason for it to take so long is that there was no guidance from builders given along with the mod.
HEEGZ, I suppose you are at liberty to do the go-live check as you will, but I would like to offer some suggestions and also let the nwn2 builders have some input as well.
Basically, I'm thinking that if builders submit some documentation along with the module it can greatly ease the review process. Such documentation would be useful for far more to the server teams themselves, but I'll not go into that right now.
I believe the primary concern of live review, aside from basic technical readiness of the mod, is things that affect game balance - sources of xp, wealth or items. If builders document these things, then live review can be something closer to a spot check and less a full-on detailed inspection. Here's the things I can think of:
Static quests: brief task description, location, permissions (who can get the quest), CR, reward.
Spawns: if there's something akin to an encounter table, that along with loose location description would probably be sufficient. Also, relevant reward with particular attention to magic items. I'm not exactly sure what would be best to provide here that would give sufficient information for a live review without being unduly burdensome.
Merchants: sell and buyback rates; permissions (any restrictions on who the merchant will serve); and any magic items (properties and prices).
This is just what I could think of off the top of my head in a brainstorming kind of way. If builders document this kind of stuff as its built, its much less work than having to go back through the mod once its done. I'm hoping at this point builders haven't done too much of this stuff and rather more landscape and interiors and such.
So, let's share thoughts. Its important to have an understanding between all parties as to what will be needed at the go-live review before too much more work is done.