NWN2: Deviations from 3.5
Posted: Mon Dec 11, 2006 3:50 am
Please post everything you've observed which deviates from 3.5 rules here. I'll start.
- Spell mantels on a cleric's spell list.
- Able learner available above 1st.
- Call lightning working indoors (aside from its other changes, which we won't un-do).
- Flee the Scene casting mass-haste instead of dimension door.
- Thrown weapon and ammo prices and weights.
- Various weapon prices (already corrected)
- Balagarns Iron Horn: Should be transmutation, not enchantment.
- Deep slumber: should have a medium range
- Protection and magic circle against law/chaos missing.
- Knockdown and disarm obviously still function a bit differently.
- Mind over Body is missing +1 AC for arcane casters.
- Many (sub)races aren't scaled to FR canon (already fixed).
- Wizards and Sorcerors are supposed to have the alertness feat when they are near there familiars.
- Powerattack, no double damage for 2 handed weapons
- Improved power attack, doesnt exist in 3.5 (i would make it as said in another thread a free feat for those that have powerattack when getting +6 BA)
- Trip/Shield rush/etc (which I assume KD to represent) and Disarm are combat round actions and should not require a feat to be attempted. (No change planed here, since KD provokes no AoO, it is better than trip)
- You do not need a weapon proficiency to equip a weapon, you just get a -4 AB if you dont have the feat. (We've got something for this, though untested in NWN2)
- NWN2 takes 20 on all non-threatened open lock skill uses
- Weapon proficiency feats select the whole group of weapons and not a singular one (We have no desire to alter this at this time)
- Item identification differs from canon (Solution to this is undecided)
- No skill synergies??
- Tumble gives +1 AC per 10 ranks.
- Paladins seem to be restricted from taking the Tower Shield Proficiency feat at any time.