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Clerical domains

Posted: Wed Dec 06, 2006 4:30 pm
by Glabro
I was just wondering how the cleric domains will be handled in ALFA2.

Will we offer a deity domain chart (I recall that might have been the case previously) and expect players to abide by it?

What about the domain granted powers - will they be left as is (some of them are pretty powerful) or will there be an effort to DND3.5-ize them? Or is it not a problem as long as appropriate ones (roleplay wise) are chosen?

Posted: Wed Dec 06, 2006 5:13 pm
by Mayhem
In addition - perhaps those who have NWN2 can give us some idea of the "balance" of them.

Certian Domains in NWN1 appear to be considered so uber that taking them is frowned upon even if they are in your gods portfolio. Will this be the case in NWN2 as well?

Posted: Wed Dec 06, 2006 5:43 pm
by Lord Kilburn
What if you're a Druid/Cleric of Silvanus with the Healing domain?

Posted: Wed Dec 06, 2006 6:15 pm
by Glabro
Ah, if the current situation is as you say, Mayhem, then something should be done.

For example the aforementioned Healing domain is very potent - but heck, if ALFA decides NOT to modify it, then players shouldn´t be frowned at if they take it along with an appropriate deity and roleplaying.

But it seems it´s good I brought this up, since people have feelings for the subject.

Posted: Wed Dec 06, 2006 6:16 pm
by AcadiusLost
AlmighyT already did a major domain revamp for NWN1/ALFA, which we are now using: it added quite a few extra domains, rebalanced some of the overwhelming ones from the OC, and did what could be done to PnP-ize the NWN1 domains.

The major downside with it so far as seemed to be that the expanded domains are not available when rolling up a 1st level cleric, since NWN1 does not load the extra custom content until you actually enter the module.

NWN2 doesn't have this restriction, so that work should carry over. There was a revised table and explanation of the changes for the APM, not sure if it made it into the current version or not, but they should also be summarized in a thread somewhere.

I expect they'll need another look before we go live with NWN2, to make sure the custom elements (like Animal domain's "calm animal" ability, in place of the enchanced summons), still work, and to see if there are any new spells that should be swapped in, but you can be assured, we shouldn't be stuck with the out-of-the-box NWN2 domains and domain powers.

Let me know if you can't find the ALFA domain documentation, I have a copy of it somewhere I could post from.

Posted: Wed Dec 06, 2006 6:52 pm
by Glabro
That´s good news, Acadius.

Funny you should mention Animal - that, along with Healing, did raise some eyebrows for me at least - a full class feature (animal companion) as a domain power? Empowered Cure Serious Wounds as a 2nd level spell?

It´s not all take away and give nothing back, though, I hope - for example, the War Domain would like its feats back, if at all implementable...though implementing favoured weapons might be a chore, it´s worth it, I am sure :)

Posted: Wed Dec 06, 2006 7:14 pm
by AcadiusLost
Animal and healing domains were the top of the list to fix, part of the impetus for the project. Healing now just boosts CL I believe, as well as offering domain spells, and the Animal Domain now gives a HD-limited charm/dominate animal ability, useable 1/day.

The really nice part IMHO, was adding more flavor to the domain lists of some of the other domains- spell breach for Magic Domain, longstrider for travel domain, that sort of thing. Also getting some of the racial domains in. I don't know if adding favored weapon proficiency is feasible with the collective weapon proficiencies NWN1 and 2 use- would likely have to add feats for each favored weapon, which doesn't seem terribly efficient. I can check it by Ronan though, and see his thought on the matter.

Changes listed here: http://www.alandfaraway.org/phpbbforum/ ... 010#382010

Posted: Wed Dec 06, 2006 10:06 pm
by Glabro
Hmmm. How about using the trust system and giving the cleric with War Domain two extra feats for the express purpose of the favoured weapon feats, while making it clear that misusing is is grounds for a ban?

Or maybe give martial weapon proficiency (all), simply...don´t know how to add the Focus, which is an important part of it, too...

Posted: Thu Dec 07, 2006 7:56 am
by Mayhem
Or a no-drop item that gives them the feat(s).

Posted: Thu Dec 07, 2006 8:04 am
by Ronan
Feats can now be added by script, so domain-granted feats should be easier to do.