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NWN 2 Familiars
Posted: Tue Dec 05, 2006 2:50 pm
by Scorpion Ninja
Hi,
Will ALFA be modifying the NWN 2 Familiars to give the alertness feat to sorcerers / wizards as the PHB 3.5 says?
Thanks
SN
Posted: Tue Dec 05, 2006 4:38 pm
by HEEGZ
Moved.
- HEEGZ
Re: NWN 2 Familiars
Posted: Wed Dec 06, 2006 3:51 am
by White Warlock
Scorpion Ninja wrote:Hi,
Will ALFA be modifying the NWN 2 Familiars to give the alertness feat to sorcerers / wizards as the PHB 3.5 says?
Thanks
SN
Seems reasonable to me, especially since they'll need to be toned down in all other respects.
Posted: Wed Dec 06, 2006 4:02 am
by Audark
pretty hard to keep a familiar alive in nwn2 style combat so any bonuses they give would be balanced by the inherant risk of keeping them out. I'd think its a good idea
Bonus
Posted: Wed Dec 06, 2006 4:32 am
by ElCadaver
Do you only get the bonuses while they are summoned?
Posted: Wed Dec 06, 2006 5:44 am
by Audark
I thought that was how it worked... I just assumed.. never have actually checked
Posted: Wed Dec 06, 2006 6:58 am
by Vendrin
Halrin wrote:I thought that was how it worked... I just assumed.. never have actually checked
No, You get the bonuses regardless.
Re: NWN 2 Familiars
Posted: Wed Dec 06, 2006 7:04 am
by fluffmonster
White Warlock wrote:Scorpion Ninja wrote:Hi,
Will ALFA be modifying the NWN 2 Familiars to give the alertness feat to sorcerers / wizards as the PHB 3.5 says?
Thanks
SN
Seems reasonable to me, especially since they'll need to be toned down in all other respects.
there aren't any of the rediculous tank familiars that nwn1 had. They're all much, much more PHB level. Tweaking might be warranted to make them by the book, but no major toning is necessary I think.