Emcumbrance
Posted: Fri Nov 03, 2006 10:40 pm
I noticed last night, while tagging along behind Lou's PG'ing warlock in a cooperative OC module, that my scrawny wizard became encumbered pulling a bunch of loot of out a chest.
Maybe I'd just overlooked this before, but it seems they've implemented a system where you are "encumbered" (can't run) when carrying over a certain % of your maximum carry weight, as opposed to NWN1's system, which left you moving full-speed until you exceeded it.
I presume we're keeping this for ALFA? It's likely to change the way some folks play- already I look at my NWN1 character, and realize she wouldn't really wear plate armor, ever, with this kind of a system in. (10 STR)
Have any thoughts gone to applying weight for ammunition and such for NWN2/ALFA? Some of that may need a second round of thinking, if we've already got a more advanced encumbrance system in place from the engine itself.
Maybe I'd just overlooked this before, but it seems they've implemented a system where you are "encumbered" (can't run) when carrying over a certain % of your maximum carry weight, as opposed to NWN1's system, which left you moving full-speed until you exceeded it.
I presume we're keeping this for ALFA? It's likely to change the way some folks play- already I look at my NWN1 character, and realize she wouldn't really wear plate armor, ever, with this kind of a system in. (10 STR)
Have any thoughts gone to applying weight for ammunition and such for NWN2/ALFA? Some of that may need a second round of thinking, if we've already got a more advanced encumbrance system in place from the engine itself.