Page 1 of 1
Needed: List of actions not provided by NWN2
Posted: Thu Jul 27, 2006 9:55 am
by Ronan
What do I mean by actions? Anything the base d20 mechanics allow
any character to do which NWN doesn't (to a reasonable degree) without the use of some (magic) item. I don't expect most of these to ever be do-able within the NWN2 game engine, but in case they end up being possible at some later date, I'd like placeholders there for them. We'd need placeholders there from day 1 to ensure they are added (probably as feats) to every character in ALFA.
- Trip
- Grapple
- Swim
- Climb
- Force open door
- Break object (placeable)
- Sunder
- Bull Rush
- Charge
- Disarm
- Feint
- Overrun
- Throw weapon
- Shield bash
- Coup de Grace
Most likely we'll just have a list of placeholder feats, which can be renamed at any time as functionality is added. However, I'd like to get a general idea of how many pieces of PnP mechanics we need, so I'd know how many feats to create. So, am I missing anything from my list? If we are lucky, some may even be easily scriptable.
Posted: Thu Jul 27, 2006 1:33 pm
by hollyfant
- wielding a weapon without the proficiency.
- wearing an armour without the proficiency.
- charming/dominating a PC (though that's actually NOT possible in PnP, I just think it should be).
- laying prone voluntary.
- disguising.
Oh, and
Coup de Grace is available to all in NWN afaik.
Posted: Thu Jul 27, 2006 3:54 pm
by ç i p h é r
Disarm is already in too if not implemented entirely/correctly.
Add: Jump, Fight/Cast Defensively
Posted: Thu Jul 27, 2006 4:07 pm
by dergon darkhelm
Use of bluff to feint would be nice
Posted: Thu Jul 27, 2006 4:24 pm
by Fionn
Fighting prone would be nice.
Posted: Thu Jul 27, 2006 9:51 pm
by Mayhem
Sort of the opposite to that which was asked.
The Discipline and Parry skills, and Concentration Skill for resisting Taunt, should be stripped and replaced with the correct P&P mechanics.
And if Bluff, Diplomacy and Intimidate are in, Persuade and Taunt should be out.
Posted: Fri Nov 24, 2006 9:07 pm
by danielmn
I like the wilderness survival skill added in....however, I do not like the tracking system that shows up on the map IG...it suits the single player mode fine, but grafting this onto Alfa would be a mistake IMHO...just too meta for my taste.
Daniel
Posted: Sat Nov 25, 2006 1:03 am
by Ronan
Yeah, tracking needs to go. This thread is mostly obsolete since OE gave us functions to add and remove feats, though.
Posted: Mon Nov 27, 2006 5:55 am
by coach
not sure about 3.5 rules but...
do paladins have detect evil and if so would this be an "action" feat to add?
[/can of worms]
Posted: Mon Nov 27, 2006 1:43 pm
by Strangg1
Mayhem wrote:Sort of the opposite to that which was asked.
The Discipline and Parry skills, and Concentration Skill for resisting Taunt, should be stripped and replaced with the correct P&P mechanics.
And if Bluff, Diplomacy and Intimidate are in, Persuade and Taunt should be out.
Discipline is not a part of NWN2
~S
Posted: Mon Nov 27, 2006 6:49 pm
by Stormseeker
I like the tracking skill but not the way it was implemented in the game. Is their a way to add it that instead of dots on the map it is creature and the direction it is in?
Throw anything feat would be great to.*dreams of throwing greataxe at creature*
Posted: Mon Nov 27, 2006 9:43 pm
by Lord Kilburn
Make it so defensive casting doesn't turn off the moment you need it most.
Posted: Mon Nov 27, 2006 9:52 pm
by Vendrin
Basic emotes like sitting on a chair. The floor. Etc.