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Swim Check
Posted: Fri May 19, 2006 10:14 pm
by Inaubryn
I was thinkin'. Since NWN2's walkmeshes will allow you to be completely submerged in water and essentially walk along the bottom of a body of water, why not incorporate swim checks into a trigger or some such? I already have scripts that slow PCs to half speed when half submerged or fully submerged in water. All we'd need to do from this point is script in the checks to account for armor check penalties and weight as well as strength modifier and any ranks actually placed into the swim skill.
Also, since custom feats, skills, etc.. now load up at character creation we can add this to the fighter's list of class skills.
Thoughts?
Posted: Fri May 19, 2006 10:31 pm
by Mulu
If you're swimming, shouldn't you be using a z-axis too? Or is that too much?
Posted: Fri May 19, 2006 10:54 pm
by Ronan
Armor check penalties are included already, all we'd need are the checks, penalties for failure, and weight. If we get pStorage working as well as I think we will be able to, I don't think PCs carrying extra weight OOCly will not be a concern anymore.
Posted: Fri May 19, 2006 11:24 pm
by ç i p h é r
I think it would be great. I'm picturing castles with moats, treacherous bog marshes, and underwater ruins with all sorts of things hidden away behind underwater caves. Oh yes, bring on the speedos folks.
Posted: Sat May 20, 2006 3:03 pm
by dergon darkhelm
If it's possible --maybe incorporate some of the underwater combat rules (if that's not way too complicated)
--eliminating use of ranged weapons underwater
---combat penalties for anything but a piercing melee weapon
---spot penalites and limited visual range (as per "blur" spell in shallows; as per "darkness" in depths)
--- essentially no listen checks
--- Dexterity penalties (-4 AC, initiative, Ref saves)
--- No spellcasting undewater (except silent/still spells)
Posted: Sat May 20, 2006 3:34 pm
by Mulu
I played the U3 conversion by Oraweb, and seem to recall that a lot of these restrictions were in place. Or maybe we just rp'ed them, I can't remember now.
Posted: Sat May 20, 2006 4:11 pm
by Mayhem
Yay for Drowning!
Because there can never be too many ways for a PC.