Page 1 of 1

Feats

Posted: Tue Mar 21, 2006 6:09 am
by JspecWip
Since Alfa is about making things as close to pnp as possible what about granting every pc disarm for free at level one since that is pnp, i duno about adding the return attempt if you fail because I'm not a coder.

Anyone know if trip and charge/bull rush/overun/trample will be in NWN2?
With mounts there should be many of these....


Or if there is a published feats list?

Posted: Wed Mar 22, 2006 12:47 am
by ç i p h é r
Interesting idea, but my qualm with Disarm is that it's a major hack. The D&D version is quite a bit different than the Bioware version. IIRC the two main differences are:

1. D&D penalizes the disarmer by allowing the defender a free disarm against the disarmer on failed attempts. NWN pits AB against skill and uses "discipline" to resist attempts.

2. D&D does not allow two standard actions - attack OR disarm but not both. Bioware blends the two into one action - disarm is also an attack that deals damage. Unless I'm mistaken, Knockdown works the same way (or perhaps it was KD and not Disarm that did this).

On a similar note though, I'd actually like to see the game extended beyond what it ships with. There is just a mountain of material out there from skills to feats, from PrCs to professions, from races to creatures that we can leverage. Since the release of D&D 3rd edition, scores of books, web enhancements, and supplements have been published. Over that same time period, NWN has evolved a mere fraction in comparison. Much of that is due to the constraints of the game engine, but some of it is a result of inertia.

Posted: Wed Mar 22, 2006 8:14 am
by Mayhem
Also on a related note, I'd like to see some of the Non-PNP skills stripped out, and replaced with the mechanics from PNP - especially the use of Discipline, Parry and Concentration to resist Taunt.

Posted: Wed Mar 22, 2006 8:19 am
by Overfilled Cup
This is where the community can get together to make the best of what we have.

The drawback. Lack of organization.