Since Alfa is about making things as close to pnp as possible what about granting every pc disarm for free at level one since that is pnp, i duno about adding the return attempt if you fail because I'm not a coder.
Anyone know if trip and charge/bull rush/overun/trample will be in NWN2?
With mounts there should be many of these....
Or if there is a published feats list?
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Interesting idea, but my qualm with Disarm is that it's a major hack. The D&D version is quite a bit different than the Bioware version. IIRC the two main differences are:
1. D&D penalizes the disarmer by allowing the defender a free disarm against the disarmer on failed attempts. NWN pits AB against skill and uses "discipline" to resist attempts.
2. D&D does not allow two standard actions - attack OR disarm but not both. Bioware blends the two into one action - disarm is also an attack that deals damage. Unless I'm mistaken, Knockdown works the same way (or perhaps it was KD and not Disarm that did this).
On a similar note though, I'd actually like to see the game extended beyond what it ships with. There is just a mountain of material out there from skills to feats, from PrCs to professions, from races to creatures that we can leverage. Since the release of D&D 3rd edition, scores of books, web enhancements, and supplements have been published. Over that same time period, NWN has evolved a mere fraction in comparison. Much of that is due to the constraints of the game engine, but some of it is a result of inertia.
1. D&D penalizes the disarmer by allowing the defender a free disarm against the disarmer on failed attempts. NWN pits AB against skill and uses "discipline" to resist attempts.
2. D&D does not allow two standard actions - attack OR disarm but not both. Bioware blends the two into one action - disarm is also an attack that deals damage. Unless I'm mistaken, Knockdown works the same way (or perhaps it was KD and not Disarm that did this).
On a similar note though, I'd actually like to see the game extended beyond what it ships with. There is just a mountain of material out there from skills to feats, from PrCs to professions, from races to creatures that we can leverage. Since the release of D&D 3rd edition, scores of books, web enhancements, and supplements have been published. Over that same time period, NWN has evolved a mere fraction in comparison. Much of that is due to the constraints of the game engine, but some of it is a result of inertia.
Also on a related note, I'd like to see some of the Non-PNP skills stripped out, and replaced with the mechanics from PNP - especially the use of Discipline, Parry and Concentration to resist Taunt.
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