NWN2: ECL changed by Obsidian for NWN2

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TheCrazyGoblin
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NWN2: ECL changed by Obsidian for NWN2

Post by TheCrazyGoblin »

There will be ECL and it won't be exactly by the book. I talked with WotC about it in depth on a couple of occasions (Ed Stark was a tremendous help on this) and we've got a system I think will work well for our game. More details at a later date.

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Cassiel
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Post by Cassiel »

Nooooooooooooooooooooooooo!

They thought all their bullshit rule changes would work well in NWN1, as well.
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Spider Jones
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Post by Spider Jones »

Cassiel wrote:Nooooooooooooooooooooooooo!

They thought all their bullshit rule changes would work well in NWN1, as well.
*Whimpers*
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AlmightyTDawg
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Re: ECL

Post by AlmightyTDawg »

TheCrazyGoblin wrote:
There will be ECL and it won't be exactly by the book. I talked with WotC about it in depth on a couple of occasions (Ed Stark was a tremendous help on this) and we've got a system I think will work well for our game. More details at a later date.

-Ferret
How can ECLXP = NormXP * (Level) / (Level + ECL) be that tough? Or are they scared about people languishing in level 1 as an ECL character in the single-player campaigns?

Oh well, at least the numbers should be easy to get at rather than going off a switch/case statement by the subrace.
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Magonushi
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Post by Magonushi »

Many of the balances requiring ECL might not be applicable to a computer platform so that's probably why they would adjust the balancing.
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AlmightyTDawg
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Post by AlmightyTDawg »

I'm content with them just ruling a lower ECL number in that case. That said, it's not like there aren't plenty of different ways to similarly balance. I'm just a little hesitant (Ed Stark namedrop or no) that we'll get something of the implementation caliber of Discipline, Parry, and Bonus Damage.

At any rate, I'm guessing they'll at least prototype the critical elements that we can just script away if it looks crazy. So at the very least, building some kind of system will be good enough for our purposes.
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Amar
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Post by Amar »

mayhaps it will be something we can change via haks.
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