Mayhem wrote:
I'm not worried about james the farmer getting more XP than bob the baker. But if he is getting significantly more XP than Joe the wizard and Roy the rogue, who are perfectly valid adventuring builds, because he can take on a tribe of kobolds solo whilst they cannot, then ultimately we are rewarding one specific style of play and it is a style of play that ALFA is not supposed to be focused on.
You know Mayhem, that is the friggin' problem. Not what you state as the problem, but what you present as the problem. It's when people are 'jealous' of their neighbors that they create tension and replace picket fences for barbed wire.
I could care less what another player gets in XP. Hell, i had a friggin' barbarian/druid dwarf, with an overlarge animal companion, and even though he was potentially a tank, most everyone was passing him up. The only sad thing for me in it, was watching all my previous adventuring companions moving onto greater challenges and leaving me behind. I didn't feel jealous of them, i felt sad for myself... missing them.
Mayhem, there's a few messages in that last paragraph, and as i've somewhat given up on people reading between the lines of my posts, let me break it all down:
- 1) Just because a PC is 'capable' of being a tank, doesn't mean a player will play him as one.
2) Leveling rate is not as dependent upon the character build, as it is dependent upon the time you put into playing AND the focus you have when you play.
3) If someone obtains more xp than you, so what? It's not a race, and there are no kewpie dolls for beating out your fellow ALFAn.
4) When the attention is placed on how fast everyone else levels up, the scrutiny must be sent back to you... for there is absolutely no valid reason you should be concerned about everyone else on an OOC basis, if your goal is to enjoy the game in an IC manner.
5) If you see someone doing something wrong, or you suspect someone is doing something wrong, report it and forget it... don't friggin' dwell on it.
6) What you are reacting to is the fear of those types of players that are 'not allowed' in ALFA.
Ultimately, the goal is to enjoy the game via roleplay and interaction with others. If we become distracted with the task of policing, or become envious of the character-builds of others, then we fail to enjoy the pleasure of
roleplay, and instead become obsessed with
rollplay.
You'll note that the debate started as questions, questions that most people on the pro-xp side have actually failed to answer.
Not even remotely true. The questions you posed were not valid to begin with, but since you wish to argue things in this manner, i'll do a complete review of your initial post, and provide the answers you honestly are not seeking:
If we set up random spawns from which we can get XP, but *only* by killing them, we are actively rewarding players who create combat-based characters, and offering no reward to those who create characters based around any one of a myriad of other concepts.
Why?
The first weakness in this query, is that you have absolutely no idea what Ronan is presenting, in regards to spawns for NWN2. The second weakness is that you are assuming static content only, and giving absolutely no credence to the most important aspect of this community... DMs.
So, to answer your question, if you wish to roleplay a character who will endeavor to act in a fashion that is not combat oriented, then participate in DMed events and you will be rewarded accordingly.
If you wish to question why static content does not provide means of obtaining XP without actually taking risks, then the answer is right there in the question. Without risk, XP is too easily obtainable, and thus far more exploitable.
If you wish to question why alternatives have not been presented, the question is returned to you... in that why are you wasting our time with these questions when you could simply try and provide alternatives, or request that alternatives be presented. But to waste our time with "why" nobody is doing it, is as foolish as standing in the middle of the street and asking why the cars aren't moving. Because you're in the way! Provide a solution, encourage alternatives, or get out of the way and stop impeding progress.
Fie on you pacifists, you dedicated healers, you social charmers, your musicians, you traders. You are less valuable to us than our monster slayers, as evidenced by the way we reward them more than we reward you.
Why?
XP in D&D is combat-based, therefore there is absolutely no reason that a pacifist should ever obtain XP. Dedicated healers differ substantially from clerics, in that clerics serve a dual role for their diety, while healers only perform 'basic' medical services. If, however, you are referring to a cleric that is a pacifist, please see above. Musicians and traders can do whatever it is they wish to do, but again... XP has absolutely nothing to do with what they do. XP serves to develop a character's combat abilities.
Why, in a PW that purports to place role-play above all other things, do we want to promote this sort of character?
Actually, that's not what ALFA purports above all things. Above all things, ALFA endeavors to recreate Faerun, utilizing the NWN game engine. Roleplay is an endeavor in this... but be full understood that roleplay does NOT mean acting. Roleplay means to play the role of a particular character-type within a given setting. In the case of D&D, the character-types are ALL combat oriented and the setting is a feudal scene with lethal magiks and bloodthirsty predators.
But I am saying that the characters should have, in the absence of a DM, an equal chance to earn XP. Otherwise ALFA is saying that one type of character is better than the other.
For the purposes of combat, one type of character IS better than another. This won't change, DM or sans-DM. Now, if you wish to state that regardless of character builds, all characters should be able to earn XP at an equal rate, all other things considered equal... then i say you are fundamentally flawed in your thoughts.
As a martial artist/boxer/wrestler, i've come to a very strong understanding that people can practice for 20 years and never be able to fight their way out of a paper bag. Why? Because of their build and their study focus. There are plenty of people who study things that are simply not effective in a real confrontation. And while i may have respect for them, and their great insight, when it comes to combat, those who specifically study combat (not mere theory), are simply better at it.
And since XP in D&D is about combat, there is simply no reason why a non-combat oriented character should obtain XP faster than a combat-oriented one.
Now, it could be argued that a rogue who focuses all his efforts into robbing empty homes, actually never gets into a physical confrontation. And it could be argued that if he does it often he gains a higher degree of skill in breaking into homes. But why should he, as well, gain more hit points, increase the damage he does when he stabs someone in the back, become more accurate in stabbing people in the back, or any of the other 'ingrained-no-choice' skills that go along with XP?
You see, positioning your study points to non-combat SKILLS and FEATS, these are by choice. But, virtually everything that comes along with obtaining levels is combat-oriented, no choice. More hit points, better attack, more damage, etc etc. All of this is built-in to the leveling process, which is directly dependent upon the XP you obtain.
How do we give them an equal chance for earnign XP? Either we stop rewarding Throgga for her monster-hunting, or start rewarding Mathilda for her non-monster hunting strength, wherever that may lie.
Unfortunately, there are as many different non-combat concepts as there are character combinations, so the latter is exremely difficult to achieve. Removing random monster XP seems to be the only practical option.
The real question is, WHY should we give them an equal chance for earning XP, when XP is combat-based, and non-combatants aren't performing actions that would allow them to develop their combat skills?
The answer is, we shouldn't.
Whether you know it or not, what you are really asking for is a means for non-combatants to develop their non-combat oriented skillsets, without the dependency of XP. Well, this could potentially be presented in the game, but in order for it to happen, reasonable proposals need to be presented.