Stormseeker wrote:But to nerf the pc's once again because alfa cant control its dm's....
This really isn't related to DMs. PCs can get overly-high AC (by FR's standards) without any sort of extra-ordinary DM-twinkage. They can do this because NWN offers more AC-opportunities than PnP does. Then you may say, well, why not boost all mob AB instead? Currently that is done, but not consistantly at all. The problem is one of documentation. Canon is well-documented, and to achieve consistancy we'd have to document changes and have builders follow them. Thats not so easy.
Stormseeker wrote:So if the player CANT do any of these things, then someone explain to this hillbilly how in the hell continueing to nerf the players is going to fix the problem?
Reading back over this thread, can you point out anything that would indicate to you we would be nerfing PCs? I believe we have demonstrated that this change would benifit lower levels if anything. But yes, I would like to nerf those higher-level PCs with over 40 AC and the like.
Bill, in PnP tower shields are
tower shields. They are huge hunks of metal PCs can totally hide behind (and not attack) if they want. They provide 3 AC, and you take a -2 penalty to all attacks while weilding them because they are so huge.
http://www.d20srd.org/srd/equipment/arm ... hieldTower
In PnP, tumble does not provide an AC bonus.
And lets not forget the two-handed weapon users. We don't see many of those in ALFA because, like archers they tend to suck (though not as badly). Inflated AC means each extra point from a shield has that much more of an advantage. I like to think of "balance" as the ideal state where as many character concepts are viable (in their own way, not necissarily combat) as possible. So any change that makes more character concepts viable is generally a good one.