Drow Light Penalties

Ideas and suggestions for game mechanics and rules.
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Vendrin
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Re: Drow Light Penalties

Post by Vendrin »

I miss threads like that. :evil:
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Re: Drow Light Penalties

Post by Mikayla »

I don't.

Anyway, back to the topic at hand - has anyone figured out a solution? Because right now I have a weak character made much weaker than she should be.

Thanks.
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Re: Drow Light Penalties

Post by mr duncan »

I know there was argument against the item because others might not be as trusted, but all drow are a special application to play. I doubt any "Untrustworthy" people will be getting one at all. If the player cant be trusted to use the item to fix it correctly then I doubt they will be accepted to play a drow at all.


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Re: Drow Light Penalties

Post by dob85y »

+1

ALFA has pretty strict guidlines on players in general, for good reason. This is again emphasised with application for special races.
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HEEGZ
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Re: Drow Light Penalties

Post by HEEGZ »

Unfortunately we are very short handed when it comes to people who can script. I will be happy to have a solution tested as soon as it is created.
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Drankathar
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Re: Drow Light Penalties

Post by Drankathar »

if people need to apply for a drow character then having an item such as the one mentioned shouldnt be to much of a concern, these people are required to jump through extra hoops after all. If its that big a worry then add something to the charter that states that these races if abused will result in an instant perma ban.

Having seen the type of players that Drow attract first hand (dmed underdark for a few months) pretty sure we wont have to much to worry about and if so just get Mikayla to sacrifice them to what ever dark god her new toon is worshiping at this moment. Shes rather good at that stuff :wink:
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Re: Drow Light Penalties

Post by Veilan »

The issues of such an item are more than the personal trustworthiness of the probable recipients, which, I do believe, ought not to be discussed here.

Once a solution that does not require policing is within our grasp, as HEEGZ said, it'll be tested and implemented as soon as possible.
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Brokenbone
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Re: Drow Light Penalties

Post by Brokenbone »

Something like an OOC "Ring of +1 to Everything @ Night Outdoors" (or non-ring, maybe even ten flavors of amulet, cloak, belt, whatever in case you end up taking up the required real estate with a lot of magic items) is easy to tool.

If worried about a trust issue, it's hard to script a global system for checking who's outside at night I bet. Possibly easier for onequip / onunequip events that keep force unequipping items if certain conditions come to pass, like you AT to an indoors area, or dawn breaks, or the hour one tries to put something on, or alternately, to use a unique power of "+1 buffs across the board", it checks the time and location against a couple of "if" conditions, and knocks off the buffs when any of the required conditions become false. Dunno, item scripting is a much more bite sized task than a global resource-draining system.
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Riotnrrd
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Re: Drow Light Penalties

Post by Riotnrrd »

Brokenbone wrote: it's hard to script a global system for checking who's outside at night I bet
Maybe not that hard... tie it to one of the area_onenter or area_heartbeat or pseudo heartbeat scripts. Probably more of a question of tech priorities...
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Re: Drow Light Penalties

Post by Mikayla »

Obviously I am the one with the problem and the one who most needs a solution here. Unfortunately, I cannot script, build items, or do much of anything technical, so I have to rely on y'all to do that. Which is why I'm being a little pushy about this - if I don't do a little pushing, I don't think anything will get done. I hope folks understand.

It may seem like a little thing, but when a feat only gives you a single +1 bonus to attack (Weapon Focus), and you don't even gain a point of BAB per level, getting a -1 penalty to everything virtually all the time is pretty crushing. For example, it leaves my PC with a BAB of -1 anytime she is outdoors. And because of ECL, thats not going to change for another 4200 exp., which at my current rate gain will take another 3 months (and even when I get there, it will mean I will have earned 6000 exp just so I can have a BAB of 0).

So, yes, I am whining, but its because I cannot fix the problem myself. I hear the folks who say they will implement something as soon as its developed, but since I cannot develop the solution, I need someone else to do it - so, anyone want to take ownership of this issue?

Thanks.
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NWN2: Layla (aka Aliyah, Amira, Snake and others) and Vellya
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Re: Drow Light Penalties

Post by mr duncan »

I like to think the sane solution will be to make an item for now and since its been said we DO trust you, we can trust you to use the item correctly UNTIL the scripting solution has been found.

At that point you can switch over, theres no need to "wait till our solution is perfect" to do anything about it.



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Re: Drow Light Penalties

Post by HEEGZ »

Who is this "we" you speak of?
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Re: Drow Light Penalties

Post by mr duncan »

HEEGZ wrote:Who is this "we" you speak of?
Dorn was the first one to suggest trusting the person since there wont ever be a load of drow players up on the surface due to approvals required.
Dorn wrote:Alternatively (and perhaps appropriately if 1.23 is some time off?)could there be a undroppable/unsellable/unstackable/plot item given to each drow that gives +1BAB, skills etc at night? Realisitically there's never going to be a legion of drow so not hard to keep track of. Just make sure the DM destroys it when alternative arrangements are made.
He even went as far to suggest that the item only needs to exist till we find another solution.

Here comes another one.

Vendrin wrote: Mikayla could be trusted

Ok, so me and Dorn made a "We" now our "We" is a group.

Mick wrote: Mikayla can certainly be trusted not to abuse it.
Good gods, its not just three of us now. Hell, I bet theres more of "We" all over the place.


Leaving it to sit "Till we have a perfect script fix" is non-solution. The player has issue that can be dealt with now, fixed for them and left to wait while a permanent solution is found

As has been said, we wont ever have a lot of drow up on the surface because of the approval process for them. We dont need a sweeping change or to get all upset because theres a drow before you were ready for one.

Its a simple mature solution for us to give her a temporary fix and then let the scripters work at their own pace, getting around to this issue when their more pressing bug fixes are done.


J
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Re: Drow Light Penalties

Post by kiyoti »

I guess I’m a We!

I fully support that Mikayla get something anything to solve this issue. It would really suck to punish a player because they will have to wait for a fix while this gets worked out on the backburner. It’s been said over and over that Mikayla can be trusted, so let’s trust her and let her get a fix that is already available. And besides im sure the scripter has a lot more pressing issues, like the buggy persistent storage that crashes the server when a noods body gets looted for starters. :cry: I for one miss the extra coin!
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Re: Drow Light Penalties

Post by HEEGZ »

Well, whenever you guys get an item made, drop me a PM and I'll give you my email where you can send the .erf

If anyone is interested in working on a script, please contact AL or myself.

[edit]
Moving to the Brainstorming forum.
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