Experience for random-monster hunters

Ideas and suggestions for game mechanics and rules.
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White Warlock
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Post by White Warlock »

Agreed Mulu
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Re: Experience for random-monster hunters

Post by Ronan »

Mayhem wrote:If we set up random spawns from which we can get XP, but *only* by killing them, we are actively rewarding players who create combat-based characters, and offering no reward to those who create characters based around any one of a myriad of other concepts.

Why?
Because its really, really easy to do. Rewarding XP from sneaking past some mobs is much, much harder.

Anyone who read the statics section of the TSV proposal would see how I'd planned to reward scouts, directly with statics. And an increase in spawn randomness and proper perception ranges award scouts indirectly, by not letting their group get TPKed when they waddle into a beholder spawn. By simply being able to warn their party of the danger and spot stealthing mobs (the new spawn system has a flag to spawn in stealth) scouts can be a huge help in a party setting. Buffers suprised by enemies = worthless, buffers given a warning = uber.
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Mayhem
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Post by Mayhem »

Mulu wrote:Zeroing out combat xp would definitely be a strong statement, but ultimately the statement would be inconsistent in regards to ALFA being a roleplaying world. After all, combat is a form of rp too, especially for a fighter type.
Absolutely - but said fighter could be awarded his XP by the DM on review, just as the two PCs roleplaying an incredibly important faction vs faction plot negotiation would have to be.
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Post by Mulu »

Mayhem wrote:
Mulu wrote:Zeroing out combat xp would definitely be a strong statement, but ultimately the statement would be inconsistent in regards to ALFA being a roleplaying world. After all, combat is a form of rp too, especially for a fighter type.
Absolutely - but said fighter could be awarded his XP by the DM on review, just as the two PCs roleplaying an incredibly important faction vs faction plot negotiation would have to be.
Combat is a bit harder to log in NWclientlog than chat. At best, you'd have a bunch of emotes you'd have to type in during combat. :wink:
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yavanion
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Post by yavanion »

Khazar

Basically it boils down to time... walking around trying to hunt things takes time, walking around picking herbs take time, finding a cave and get minable ore takes time... Personally i dont care if anyone want to spend a hour killing some orcs and get 25xps, or pick herbs for a hour and get 25xps... People with fighting skill will choose to kill things, and people with apropriate skills for picking herbs will do this... whats important is that all type of character can flurish and grow on equal terms... and by this i strongly suggest a crafting system, but with limitation that the goods created can only be traded trough other players or DM created little happenings...

Anyway, in the end alfa will decide what it wants, this is simply how i see we can be fair to all types of characters, wheter you kill, fish, craft... choose, but one hour of either should give equal gain, IF you hve the right skill...

/Yav
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Post by White Warlock »

heya yav
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yavanion
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Post by yavanion »

heya WW :wink:
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Post by Mayhem »

So this is ALFA...

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fade
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Post by fade »

Perhaps if you so want a way to get xp other than combat, perhaps you would be so helpful as to script it instead of posting sarcastic pictures?

So far we have:

1) Combat XP
2) Non-combat statics
3) DM XP.

Seems fine to me. Dunno what the big fuss is about.
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Post by Mayhem »

Actually fade, I readily acknowledge that we are unable to script for all the eventualities.

I therefore accept that we must write off any chance of non-combat PCs getting XP for doing whatever they happen to be good at in the absence of a DM.

For such characters the XP earning is, from your own list

2) Statics
3) DM XP.

What I am advocating is that we get rid of Combat XP and thus use those same 2 sources of XP for every character in ALFA, rather than blatantly giving preferential treatment to combat-capable characters.

If those two options are good enough for (eg) the Bard, or the Pacifist healer, why are they not also good enough for the Fighter? The statics undertaken by said character may well involve combat, and he will therefore earn XP for doing what he does best, fighting, but he will do it by completing the static, not just by random slaughter, limeted to where he can earn his XP just as the non-combat orientated characters have to be.

For a community based around a PW that prides itself on its non hack-and-slashiness, I'm honestly surprised there is so much resistance to the idea.
Last edited by Mayhem on Sun Dec 31, 2006 8:54 pm, edited 1 time in total.
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Post by psycho_leo »

Mayhem wrote: For a community based around a PW that prides itself on its non hack-and-slashiness, I'm honestly surprised there is so much resistance to the idea.
Farming is not allowed and soloing although perfectly legal (and possible if you're smart) is highly discouraged due to the high chance of death combined with the permadeath scenario. So most of the combat XP is earned through adventuring with a party, meaning eveyone gets their cut.
And like I said before the XP you can get through combat is nothing to go nuts about and most people that farm do so for golds and trinkets and for the pleasure of "killing stuff".
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Post by Mayhem »

That is your experience, perhaps, but it is not a universal experience.
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Post by psycho_leo »

Mayhem wrote:That is your experience, perhaps, but it is not a universal experience.
You can get more xp from combat, but only if you take upon yourself to fight creatures that actually have as much chance of winning the fight as you do. And well.. you can win at this odds you deserve your reward. But as you say, that's my experience.
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Post by HEEGZ »

I really don't think that is a compelling argument for removing Combat XP for all players. Also, a fourth means of gaining XP is via RP scripts, though that could probably be lumped under DM awarded XP. I'd say that those players who choose to avoid combat for IC reasons are doing so for reasons of Role Play, and thus they are choosing to only receive XP granted for that RP. There are still many ways of gaining XP in this way, though they are going to rely more heavily on DM participation. I really don't see this as one of the major things in ALFA that should be focused on, as I think once things are up and running it will be a non-issue IMO. Definitely don't think that removing all combat XP is a good idea for any reason.
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Post by fade »

The problem is, a combat based character faces a high chance of death when RPing due to his PC engaging in combat. A non-combat based character has an almost zero chance of death, unless he is completely stupid, while RPing what he does.

Higher risk = higher reward.

The minute you take away static reward for risks taken, is when you encourge PCs to sit around and do nothing unless a DM is on, even more. And believe me, it is bad enough as is without that.

Sorry, but the idea of taking away combat xp is blatently stupid. We should be suggesting ways to ADD different ways of getting xp, through RP scripts and statics, not suggesting to remove even more ways of getting XP. That just further alienates the people that just can't get consistant DM coverage. I'm glad if you are continously able to play with DMs, but some people don't, and we -do- have to cater to those people. To impose some irrational ruling just to fit your perverted sense of fair play is moronic to say the least.
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