fluffmonster wrote:2. what we're talking about is a kind of intuition. You see the mob, and something allows you to make an assessment (right or wrong) about its uberness given the meager information available from spotting it. Thus, the relevant skills are based on wisdom and/or experience.
If we have to pick one, I'd go along with that - happy to abandon "Knowledge (X)" as an alternative roll. I think the synergy bonus is reasonable, though.
a)) direct experience is going to be creature-type specific realistically. You may know goblinoids inside and out, but that does nothing for assessing dragons.
Favoured enemies! What sort of bonus do we think that'd be worth? Can we tie it in to how long the ranger has had 'em?
This maintains a measure of simplicity as there is a relatively small number of creature types and all creatures are already grouped this way. You maybe get a +1 for each encounter with that creature type or something. We're being told anything can be coded, but a big question here is whether this data will bloat bics too much.
If that could be done it would be lovely - although if we have knowledge skills, an argument can be made that (a) PCs can take skill ranks to represent their experience of critters and (b) not to do so encourages relentless farming to get knowledge bonuses for which a game mechanic already exists. Just painting a worst-case scenario...
b)) general experience is probably best captured in level of the PC, but [snip]General experience is useful, but slowly gained.
Agreed. We could actually tie this to monster types - say:
Fighters: get bonuses to monstrous humanoids, giants
Paladins: outsiders, monstrous humanoids
Druids: fey, animals, plants
Wizards: dragons, magical beasts
etc. Some argument necessary over who would get what if this is thought to be a good idea.