Hide PC levels?

Ideas and suggestions for game mechanics and rules.
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Souvarine
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Post by Souvarine »

Heh as a drow i've become used to look at the login screen to know if i would actually get people to play with, either a dm or a drow fellow. If you didn't know, i've spent 5 months playing a drow priestess completely alone with about 1-2 hours with a dm overall (westgate+shadowdale cave). That leaves you pretty "crazy" about playing alone...so my brain says NO MORE RANDOM WANDERING. Obviously, that also gave me the meta information of whoever was on the server.

That, however, has never affected my roleplay...i personally don't give too much of a damn if you're lvl 9 or lvl 1, in fact my pc's have been slain many times by characters waay above me, simply because i don't let the levels dictate my character behavior (either because i am a stubborn bitch or because my characters are too fucked up to realise the crap they're in).
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Wild Wombat
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Post by Wild Wombat »

I would love it if the classes of PCs could be hidden. Rogues and assassins especially would hide what they are!

Levels, well, I am not so sure. While it would keep players from being bullies to low levels while being fawning sycophants to higher levels, it would also keep players from being bullies to low levels while being fawning sycophants to higher levels.

Yes, I meant to be repetitive. What I am getting at is that a PC would be able to guage the competence of another PC to some degree. Quality of equipment, stance, how others reacted to him or her... lots of things go into such an assesment. But it is not exact. A PC could be trying to disguise this sort of thing. Seeing the levels is just too precise.

But I am guessing that we are stuck with what we have.
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)

NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man

R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)

"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
Veilan
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Post by Veilan »

Cassiel wrote:Erk - it tells you where people are too? Jesus.

"Bob the Friendly - current location: hidden temple of Shar"

Helloooooo, meta.

Still - we'll have to make the best of it.
Like maybe not naming areas "hidden temple of Shar" :P
The power of concealment lies in revelation.
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Lusipher
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Post by Lusipher »

Any player with an Evil Class can tell you stories about it I'm sure.
Yes we can tell some stories cant we? :twisted:

Im all for hiding levels and alignments. People use it against folks even when they say they dont mean too.
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Wild Wombat
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Post by Wild Wombat »

Any idea yet if levels and or classes can be hidden at login for NWN2? Man, do I hope it is possible, as unlikely as it seems.
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)

NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man

R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)

"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
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Cynon
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Post by Cynon »

Still curious here.

If it's gonna not be possible to change can we make sure builders arn't naming the hidden temples of shar, "hidden temples of shar" etc.

That Day on WD when there was 12 of us all logged on in the hidden temple of Shar would have blown the cult completely.
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NickD
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Post by NickD »

I may have just missed it, but I couldn't see any way to see who was logged before logging into a server on NWN2, and when I was logged in I couldn't see what class or level they were from the player list screen. And when you're partied in NWN2, I don't think you can see other player's HPs, just the bar.
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NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
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