Basilica wrote:
I would appreciate it if you would not insinuate that I am defining good RP as damaging.

.
(:
Basilica wrote:
The damage here is in the loss of flexibility for enjoying the game. For example, maybe your RP group is traveling along to another server two servers away but because of the proposed long delay, you get stuck alone because you were out sick for a day or two (or were busy and otherwise couldn't appear to initiate travel at the same time as everyone else). There are a number of other situations I've run into where it would have been simply OOCly not fun to have long restrictions on when players can move between servers.
easy enough to clear any OOC mixup. we do have lots of DMs on atm.
if you lost your friends (i say just RP with others but...)
and you wanna catch up a DM can clear it so easyly.
everybody does it.
im not gonna start pointing out people when they are not doing anything wrong.
(we have a 24 wait. they wait 24 hours)
heck I went to BG for a trial I wanted to be a part of
and came the next day cause I had important IC things on TSM.
I would rather however choose if I wish to go to the trial
or tend to my important IC business on TSM.
my dude cant be in both places at the same time... or rather he can, which is silly.
missing that trial or missing what I had to do on TSM
would have been more interesting ICly.
According to the rules what I did was fine.
According to me it was crapry RP and I shouldn't have done it.
but truth be told if the same situation come I would probably do it again
as most players around would.
both things were important to the character so he/I did it.
To ask me to make up rules that hurt my toon wishes and inforce them
only on myself seems a bit too much for. I think this should be the standard
or it will always be abused.
+ what Mr D. said