Yes, and everything you have ever written about your thoughts on crafting strikes me as very sensible. But you aren't the only DM around, and the majority use a different approach. Going to your server just to craft items is waaay too meta...so, yeah.JaydeMoon wrote:If you want to craft something and we determine it takes X days, then it will be ready on the Xth day after the process started. I'm not interested in calculating time adventuring vs time at the forge. So adventure away while you build that adamantine full plate, gonna finish just as fast as the smith anchored to his forge.
Time is such an abstraction in ALFA.
My thoughts? I have a few, most of which I've hinted at already.
1. Calculate special materials exactly as if they were an enchantment.
In other words, determine all relevant aspects of the crafting by mundane rules (1/3 retail price in materials, craft time, etc.), as if it were a MW item, and then determine the special material portion as if it were a magical item for which the crafter has the appropriate feat (1/2 retail price in materials, automatic 1000gp worth of progress per day, 1/25th retail value in XP cost).
Adamantine shortsword. Total cost 3020. Total cost of a masterwork shortsword: 320. So you would act as if crafting a masterwork shortsword, then act as if you were creating a magic item worth 2700gp (the difference in cost between the two).
Total craft time for a crafter with a bonus of +20: 7 days. Total cost: 1457gp, 108xp.
2. Don't factor special materials into the total price for the purpose of craft times.
For purposes of craft times, treat it as if it were a mundane material. It would be very easy to limit special material use through existing mechanisms like having to find raw materials or instruction in the required crafting techniques.
3. Don't require the PC to abstain from adventuring during the crafting process.
Self explanatory.
I'm very fond of #1. It's hard to argue that anything that requires more money AND expenditure of xp would be unbalancing, and it makes craft times much more reasonable. Any of them would work better than the status quo.