thanks guys for the understanding and helping me get up 2 speed.
Kaosodin
Kaosodin and The Fallen Lands
well, reading some of this spawn material is like reading chinese.
how does it work? on hearbeat?
i placed a sample spawn that came with the ACR, but nothnig spawned....
how are they spawned? timer? trigger?
i am a bit cinfused guys. i mena, i am very unfamiliar with your specific settings.
so spawns are ran off the variables?.....
can some one give me a example of what a spawn is supposed to look like to create 1 wolf, the actual syntax.
thanks
how does it work? on hearbeat?
i placed a sample spawn that came with the ACR, but nothnig spawned....
how are they spawned? timer? trigger?
i am a bit cinfused guys. i mena, i am very unfamiliar with your specific settings.
so spawns are ran off the variables?.....
can some one give me a example of what a spawn is supposed to look like to create 1 wolf, the actual syntax.
thanks
- AcadiusLost
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The database install should sort the problem for you, though it's worth confirming that the areas you're spawning in have the acf_are files in the event scripts, and the module has the acf_mod files in the module events - either missing will cripple the spawn system.
It actually runs on pseudoheartbeats, so only "active" areas are spawned and burn heartbeats. Areas "activate" when the system realizes a PC is on it's way (has clicked an AT leading to the area, etc) - they then remain active for a window of time after the PC has left before despawning.
I can do up some more specific examples tonight, perhaps.
It actually runs on pseudoheartbeats, so only "active" areas are spawned and burn heartbeats. Areas "activate" when the system realizes a PC is on it's way (has clicked an AT leading to the area, etc) - they then remain active for a window of time after the PC has left before despawning.
I can do up some more specific examples tonight, perhaps.