Maybe you're just a huge noob and the power of your noob is crushing the game? :f
Did you ever forget to clean out your override when patching? That would screw up the game and cause all manner of unpredictable behavior. If so you do need to uninstall, delete every trace of NWN2 folders and reinstall. If not I'm not sure if it'd help.
Custom content problem - please help
- Grand Fromage
- Goon Spy
- Posts: 1838
- Joined: Sat Jan 03, 2004 9:04 am
- Location: Chengdu, Sichuan, China
Uninstalled and reinstalled
Ran the Patcher
Put the stained glass hak in the hak folder AND the Overrider folder
Created a Mod and associated the mod with the hak and saved it
(when I associated that foliage pak hak to a mod a couple weeks ago - I clicked OK and immediately the placeables were added from the hak - with this stained glass hak that does not happen!)
Reopened the mod and imported the erf and got the message 17 placeables added
AND STILL NOTHING SHOWS!
*Throws the game and the computer out the frickin window and goes to bed*
Ran the Patcher
Put the stained glass hak in the hak folder AND the Overrider folder
Created a Mod and associated the mod with the hak and saved it
(when I associated that foliage pak hak to a mod a couple weeks ago - I clicked OK and immediately the placeables were added from the hak - with this stained glass hak that does not happen!)
Reopened the mod and imported the erf and got the message 17 placeables added
AND STILL NOTHING SHOWS!
*Throws the game and the computer out the frickin window and goes to bed*
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
I tried these out tonight, they came in without appearances for me as well. However, I was able to find the appearances in the dropdown list and get them to work (with the hak associated, no overrides).
They're alphabetical in the "Appearance" listing as "fenetre____"
I'm cleaning up the blueprints and ABR-it-tizing them, hope to have a working hak and erf up for Aelred to try later tonight.
Also- 7 of them seem backwards, and have some writing superimposed on the image (looks like someone graffitii'd the windows
) Not sure what to do about those. Lathander, Eilistraee, Tempus, Illmater, Torm, Malar, and Tyr.
They're alphabetical in the "Appearance" listing as "fenetre____"
I'm cleaning up the blueprints and ABR-it-tizing them, hope to have a working hak and erf up for Aelred to try later tonight.
Also- 7 of them seem backwards, and have some writing superimposed on the image (looks like someone graffitii'd the windows

- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
Allright, here goes. Right-click to save this hak, unRAR it into your hak folder:
http://www.alandfaraway.org/downloads/N ... ures01.rar
Open your mod, associate the hak, save, then import the ABR'itized placeables:
http://www.alandfaraway.org/downloads/N ... ss_abr.erf
(that brings the acf_plc_* scripts along- you can overwrite or not depending, they shouldn't have changed)
You should then be able to place them in your modules. I categorized them under placeables: ALFA|Interior|Windows
Also note, that the ones I named with a leading "__" are missing textures, so they are a mess. Consider them placeholders till the hak's creator gets around to filling in the gaps.
Let me know how it goes. I've got the snow textures in that hak as well, but I think an override is still necessary to paint them in the toolset, according to Marklos. I don't know, I'm learning this stuff as I go.
http://www.alandfaraway.org/downloads/N ... ures01.rar
Open your mod, associate the hak, save, then import the ABR'itized placeables:
http://www.alandfaraway.org/downloads/N ... ss_abr.erf
(that brings the acf_plc_* scripts along- you can overwrite or not depending, they shouldn't have changed)
You should then be able to place them in your modules. I categorized them under placeables: ALFA|Interior|Windows
Also note, that the ones I named with a leading "__" are missing textures, so they are a mess. Consider them placeholders till the hak's creator gets around to filling in the gaps.
Let me know how it goes. I've got the snow textures in that hak as well, but I think an override is still necessary to paint them in the toolset, according to Marklos. I don't know, I'm learning this stuff as I go.
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
One thing that has worked for some folks:
http://www.alandfaraway.org/downloads/NWN2/
try the right-click options by picking the files in there.
http://www.alandfaraway.org/downloads/NWN2/
try the right-click options by picking the files in there.