Travel: Final Fantasy vs. Baldur's Gate
-
- Orc Champion
- Posts: 460
- Joined: Sat Jan 03, 2004 8:53 pm
- Location: horseshoe bend, arkansas-usa
- Contact:
I haven't forgotten you Ronan, I've just been busy.
This idea is a ripper. It's also a stack of work. Probably worth it though.
I've been setting up a new machine and haven't really done any tooling in a couple of weeks, but I will be back at it this weekend. I did take a quick look at a 32x32 area with the locales of th Silver Marches mapped out on it, and then stuck an NPC in it. I reduced him to 1/8th his size, and did the same with some sample trees.
Aesthetically the problem will be with landscape curves. What would appear a curve to a normal size character will appear angular and jutty to a small one. Items don't seem to scale either, so my NPC's sword was a good 3 times the size of my NPC (looked quite funny really).
But the sheer size of the 32x32 at this scale of NPC was awesome. The idea will almost certainly work if we make it impossible to carry any item while in the area, and most importantly, if the builders take the time to sculpt in the smallest exactitude a miniature environment in which to walk. Instead of 20 hours for an exterior, I'm guessing these map areas might take anywhere up to 100.
In any case, I think it' a great idea and pending how some test players feel about it once I've got a working version, will be proceeding with. Where you at with your version Heegz?
This idea is a ripper. It's also a stack of work. Probably worth it though.
I've been setting up a new machine and haven't really done any tooling in a couple of weeks, but I will be back at it this weekend. I did take a quick look at a 32x32 area with the locales of th Silver Marches mapped out on it, and then stuck an NPC in it. I reduced him to 1/8th his size, and did the same with some sample trees.
Aesthetically the problem will be with landscape curves. What would appear a curve to a normal size character will appear angular and jutty to a small one. Items don't seem to scale either, so my NPC's sword was a good 3 times the size of my NPC (looked quite funny really).
But the sheer size of the 32x32 at this scale of NPC was awesome. The idea will almost certainly work if we make it impossible to carry any item while in the area, and most importantly, if the builders take the time to sculpt in the smallest exactitude a miniature environment in which to walk. Instead of 20 hours for an exterior, I'm guessing these map areas might take anywhere up to 100.
In any case, I think it' a great idea and pending how some test players feel about it once I've got a working version, will be proceeding with. Where you at with your version Heegz?

From a ACR/scripting standpoint, its a lot easier. Thats becaues the game engine simply gives us many more tools than the overland map travel system does, saving us a ton of work. It will offer more options than any scripted 2d map system could, I think.indio wrote:This idea is a ripper. It's also a stack of work. Probably worth it though.
Thats a known bug in the toolset, but in the game it should show up fine.indio wrote:Items don't seem to scale either, so my NPC's sword was a good 3 times the size of my NPC (looked quite funny really).
I'm trying to get my proposal out the door first actually, but it's taking longer than I expected. I should have a rough 32x32 done by Saturday though. My thinking is to keep it as flat as possible for walkmesh purposes, and keep hilly regions as smooth as possibly. I'll definitely post when I have some info though.indio wrote:Where you at with your version Heegz?
- HEEGZ
Sounds good, though I've never attempted to host a server in NWN1 or 2. I've put one on a LAN before to import items to my DM toons, but not onto Gamespy. Also, I was hoping to get my version to Ronan as he said he would toss in a script to shrink PC sized down. Perhaps he could host it for me once the script is added. No new details yet, just thinking outloud.
- HEEGZ

- HEEGZ
I did a very rough initial build, here's a couple pics:

Keep in mind that my DM toon is normal sized and everything else is roughly 1/5th normal size. I've uploaded the mod to the FTP as Ronan was going to put a script in it to shrink PCs. Even with a normal sized character and few placeables I'm already pretty confident this system will work great. Much preferable to the 2D map IMO.
- HEEGZ


Keep in mind that my DM toon is normal sized and everything else is roughly 1/5th normal size. I've uploaded the mod to the FTP as Ronan was going to put a script in it to shrink PCs. Even with a normal sized character and few placeables I'm already pretty confident this system will work great. Much preferable to the 2D map IMO.
- HEEGZ
- White Warlock
- Otyugh
- Posts: 920
- Joined: Mon Jan 05, 2004 3:44 am
- Location: Knu-Mythia
- Contact:
- Lord Kilburn
- Skeleton's Knuckle
- Posts: 24
- Joined: Mon Nov 13, 2006 11:43 am
- Location: Delaware
- White Warlock
- Otyugh
- Posts: 920
- Joined: Mon Jan 05, 2004 3:44 am
- Location: Knu-Mythia
- Contact:
- AlmightyTDawg
- Githyanki
- Posts: 1349
- Joined: Sun Sep 26, 2004 12:56 am
How I hate people with ironic self-loathing.
On a less-related note, I like the work for the overmap here - not necessarily clear how random encounters or other things would be handled, or how would player-to-player interaction work?
On a less-related note, I like the work for the overmap here - not necessarily clear how random encounters or other things would be handled, or how would player-to-player interaction work?
Turquoise bicycle shoe fins actualize radishes greenly!
Save the Charisma - Alter your reactions, even just a little, to at least one CHA-based check a day!
Quasi-retired due to law school
Past PC: Myrilis Te'fer
Save the Charisma - Alter your reactions, even just a little, to at least one CHA-based check a day!
Quasi-retired due to law school
Past PC: Myrilis Te'fer
That does look awsome.
Presumably, encounters could be handled with a "trap" script that whips the party off to a full-scale area of generic terrain of the correct type.
As long as it grabs the whole party. And if using the actual "party" setting, we would need to ensure PCs travelling together are always partied. Might be safer to have it search for PCs within a certain range of the "triggerer" - which would give folks a good reason to stick close together.
If the triggerer is a skilled ranger, they might be given a brief description of the encounter and the option to avoid the encounter, or at least prepare for it - thus making such outdoorsy characters invalubale for long distance wilderness travel. The possabilities are great!
Presumably, encounters could be handled with a "trap" script that whips the party off to a full-scale area of generic terrain of the correct type.
As long as it grabs the whole party. And if using the actual "party" setting, we would need to ensure PCs travelling together are always partied. Might be safer to have it search for PCs within a certain range of the "triggerer" - which would give folks a good reason to stick close together.
If the triggerer is a skilled ranger, they might be given a brief description of the encounter and the option to avoid the encounter, or at least prepare for it - thus making such outdoorsy characters invalubale for long distance wilderness travel. The possabilities are great!
*** ANON: has joined #channel
ANON: Mod you have to be one of the dumbest f**ks ive ever met
MOD: hows that ?
ANON: read what I said
ANON: You feel you can ban someone on a whim
MOD: i can, watch this
ANON: its so stupid how much power you think you have
ANON: Mod you have to be one of the dumbest f**ks ive ever met
MOD: hows that ?
ANON: read what I said
ANON: You feel you can ban someone on a whim
MOD: i can, watch this
ANON: its so stupid how much power you think you have
- White Warlock
- Otyugh
- Posts: 920
- Joined: Mon Jan 05, 2004 3:44 am
- Location: Knu-Mythia
- Contact: