Mulu wrote:
ALFA currently caters to those who play the most, as do really all PW projects.
I disagree. ALFA currently caters to those whose schedules allow them to participate in ongoing DMed campaigns. They are not, necessarily those who 'can' play the most, only those who find more reason to play more than others.
Mayhem wrote:
But if you and your friends think going out and killing monsters is more fun than roleplaying a PC and trying to be part of a persistant, RP orientated PW in which monsters do not exist for your convenience, why on earth are you getting involved in ALFA, rather than just playing through the original campaign a few times in co-op mode, racking up the bodycount?
You either didn't read my post, or you're insisting on posing a straw man so you can win an argument. I'm going to assume the former.
Mayhem wrote:Seriously, ALFA is built on the basis that the roleplay is why we are here, not the random violence. There are plenty of other NWN servers that offer the random violence, why on earth do you want ALFA to be yet another one of them?
Stormseeker presented a very valid argument. The ALFA1 servers don't provide sufficient consequence to actions, therefore to you it 'looks' like random violence. When i was on a particular server, i was trying everything i could to try and resolve the spider problem in a mining cave... to no avail. There were always more spiders, no matter how many i killed. So, i killed more... and more... and more... and more. You want to call that farming, go ahead. I call that a flaw in the server for presenting a situation where i could not make a dent in the world without a DM present.
See, what you call random violence, i call something completely different. I said it already in my previous post... to you, the actions of a PC may look meaningless, but it may very well be meaningful to that particular player.
Mayhem wrote:You want to go out slaughtering stuff for XP, gold, phat lewt and fun, and appear to think that rules designed to keep characters balanced in an RP orientated world are just getting in the way of the fun. That's fine, thats no problem, I'm not going to be judgemental about that in any way.
Umm, by the way you wrote that paragraph, i say you already posed judgement.
Coming to ALFA and railing against the anti-farming restrictions is like going to Burger King and then trying to convince them to cook you fried chicken, when there is already a KFC right next door.
That's just b.s., and you know it. Don't go off inferring things about people just because you want to win your argument, or want to shut people up. Stick to the topic and be civil. I, and others, presented valid arguments regarding the 'proposed' hard cap.
I think to remove farming, you remove the opportunity for farming. Farming is accomplished by repeatedly attacking repeatable spawns. Don't make spawns repeatable, or predictable, and you won't have farming. The underlying reason Mik has argued the xp cap is not to counter farming (which will then happen more often, due to everyone being given a green light), but to put an end to all the PGing allegations. I sincerely think she is wrong in this, and have presented arguments to substantiate my thoughts.