Speeds and armor

Ideas and suggestions for game mechanics and rules.
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Re: Speeds and armor

Post by danielmn »

SUNDER!!!!!!!
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
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mogonk
Dire Badger
Posts: 133
Joined: Sat Nov 13, 2010 8:48 am

Re: Speeds and armor

Post by mogonk »

Swift wrote:
mogonk wrote: Fatigue isn't really feasible and lower run speed will wind up being a much more significant penalty than a small knock to AB. There was a lot of talk about both of those earlier in the thread. It doesn't seem like they work for our purposes.

Woo! It only took 17 pages for people to realize this!

;)
Might have been sooner if some people had made concrete arguments against specific ideas instead of saying "Armor balance doesn't matter, stop talking about it."

I'm just sayin'.

People posting in the thread lately have fallen into 3 camps, those who advocate adding an AB penalty to heavy armor, those who don't care, and Galadorn.
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Galadorn
Haste Bear
Posts: 2483
Joined: Sat Feb 07, 2004 9:10 am
Location: Hefei, China

Re: Speeds and armor

Post by Galadorn »

*sprays a white line around his tent and campfire and dosen't let anyone else into his true-neutral camp*
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