Pipes and pipeweed

Ideas and suggestions for game mechanics and rules.
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dergon darkhelm
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Pipes and pipeweed

Post by dergon darkhelm »

Are they available on a hak somewhere?

Equippable pipe ftw!
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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dirsa
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Re: Pipes and pipeweed

Post by dirsa »

quite some time back brm made one for ragnus... it really looked more like a club, just glowed a bit and produced insane amounts of smoke. should be somewhere on bg...
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Melody
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Re: Pipes and pipeweed

Post by Melody »

If you find one.. there's a great spot to sell them in the halfling village on Moonshaes. The NPC's last name is Pipesmoke I believe.
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dergon darkhelm
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Re: Pipes and pipeweed

Post by dergon darkhelm »

Melody wrote:If you find one.. there's a great spot to sell them in the halfling village on Moonshaes. The NPC's last name is Pipesmoke I believe.
Great minds think alike :)
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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tatsuyasuou
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Re: Pipes and pipeweed

Post by tatsuyasuou »

I think Kurg'urg would accidentally end up eating his pipe if he ever tried to smoke one...this might be an intriguing comedic device...*ponders* :chin:
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Galadorn
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Re: Pipes and pipeweed

Post by Galadorn »

I remember awesome pipes in NWN1 ALFA.

I know there's major issues that are more important than this but, for RP it would be so awesome and helpful, and make the scene better for so many. And considering I RP 95% of the time when i'm on, it seems worth it if this is ever possible.

It was great, different pipes, even Masterwork pipes, and all sorts of pipeweed available and rare pipeweed you had to travel long and far to get on other servers, I remember Daramir traveling for IC weeks to get special pipeweed from distant lands to bring back to BG...

Considering all the truly amazing things PCs can already do - this would be a really great thing to get for ALFA!

~G

(Post 100!... so that makes like... post 1000 i think if ALFA1 forums were counted! ...but who cares!?)
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ElCadaver
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Re: Pipes and pipeweed

Post by ElCadaver »

Great! Can we also implement the 'lung cancer' and 'heart attack ' scripts accordingly :eek:
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Veilan
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Re: Pipes and pipeweed

Post by Veilan »

ElCadaver wrote:Great! Can we also implement the 'lung cancer' and 'heart attack ' scripts accordingly :eek:
One does not inhale pipe, does one... it would only be larynx cancer :P.
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dergon darkhelm
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Re: Pipes and pipeweed

Post by dergon darkhelm »

ElCadaver wrote:Great! Can we also implement the 'lung cancer' and 'heart attack ' scripts accordingly :eek:
In MY ALFA fantasy (the only opinion that matters ;) ) smoking is good for you and actually provides temporary bonuses to dexterity and charisma checks by "taking the edge off" and "easing the nerves" :)
Last edited by dergon darkhelm on Thu Dec 02, 2010 11:21 am, edited 1 time in total.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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Lucifer
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Re: Pipes and pipeweed

Post by Lucifer »

"The Wildwood weed grows Wild on the farm"

Now that takes me back..and Yes Dergon "Wildwood Weed" does have enhancing properties :P
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mogonk
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Re: Pipes and pipeweed

Post by mogonk »

As the player of a character who smokes, I think that this is clearly the most important thing we could possibly do to make ALFA better. Do not question it.

Sadly, there are no NWN2 pipe haks on the vault, or anywhere else that I've looked. Unless someone steps up to make one, we're out of luck.
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