@Dorn: It depends on how you wish to allocate your skill points. If your INT 14 fighter is smart but hasn't studied "dungeons", he won't know anything about the sorts of things that are in them. Sure, he'll learn by experience, but that's exactly what your skill point allocation will reflect.
And just to be clear, these are not rules we're making up, as I think you are implying. They are very much a part of 3rd edition (we're adding in all the 3rd edition skills missing from the game), but likely omitted from NWN to make it play more like a video game than a role playing game. I can appreciate the fact that you don't like the rules because of the constraints it puts on your characters, but that's really not an appropriate basis for changing them or omitting them entirely. Unless I'm mistaken, we want to replicate as much of the 3rd edition rules as are technically feasible and I believe there is an opportunity to achieve that here.
p.s. The only valid argument against doing this, in my own mind, is if it's worth the effort. I don't think it's complicated to develop, but it may require more work than the benefits it would yield. There is also a dependence on OE for some scripting capabilities which are at present lacking as AL pointed out earlier. Nevertheless, I'm willing to explore these ideas to see where they lead. That is, after all, what an adventure is all about.
