Ideas and suggestions for game mechanics and rules.
darrenhfx
Beholder
Posts: 1982 Joined: Fri Jul 30, 2004 5:35 pm
Location: Halifax, Canada GMT -4 (AST)
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by darrenhfx » Sun Mar 11, 2007 5:20 pm
Hey folks,
I noticed this scheme for building more interesting underground areas that I would like a few opinions on.
http://nwvault.ign.com/View.php?view=NW ... ail&id=116
If you find that caves in NWN are awfully flat.
No chasm, no underground river.
This is for you !
So i made three placeables "roof caves" to design interiors caves with outdoors maps.
To Use it, first, map your area using exterior map. Design the wall of your cave with the terrain tool.
After that take one of the three placeables scale it to fit your area. Adjust height to the top of your "walls".
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Convert this placeable to environment object.
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Adjust light of your area ( no day/night cylce), color etc etc.
That all. You got a nice cave now.
NB : Exteriors areas are much much larger (Mo Vs Ko ) than interior areas. So use it in small mod or just in some areas.
ç i p h é r
Retired
Posts: 2904 Joined: Fri Oct 21, 2005 4:12 pm
Location: US Central (GMT - 6)
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by ç i p h é r » Sun Mar 11, 2007 5:45 pm
Very nice idea, but it makes what would be an interior area into an exterior area. So unless you're building an underground server, it's probably a "selective use" approach.
White Warlock
Otyugh
Posts: 920 Joined: Mon Jan 05, 2004 3:44 am
Location: Knu-Mythia
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by White Warlock » Mon Mar 12, 2007 10:12 pm
brilliant nonetheless.
darrenhfx
Beholder
Posts: 1982 Joined: Fri Jul 30, 2004 5:35 pm
Location: Halifax, Canada GMT -4 (AST)
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by darrenhfx » Tue Mar 13, 2007 12:07 am
When I first say It I thought about Northdark, I pm'd Inaub just in case he could use it here or there.