How do the teams feel about implementing such a check as part of their merchant conversations?Giving PCs a Bluff check to successfully sell items tagged as Stolen to merchants who would not normally buy them. DC would relate to value; a successful check would give a full (i.e. normal 20% +-5%) buyback sale; a failed check would prevent the wannabe vendor being able to deal with the merchant again.
Would this interfere with any team's plans?
If implemented, I'd like it to be global
Pro:- realism of being able to pass off stolen goods
Pro:- more CHA-based skill use!
Con:- lack of realism in guards not checking markets for stolen goods, etc
Con:- implementation
Con:- stolen tag used as a method to control sale of items, not simply for stolen items