Global Content

Ideas and suggestions for game mechanics and rules.
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White Warlock
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Global Content

Post by White Warlock »

We must pose greater emphasis in this than in any individual mod. Where are we at with Global Content and who is available to assist?
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ç i p h é r
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Post by ç i p h é r »

BTW Whitey, in case you don't know, here's what we have so far:

PHB Gear (~50 items)
DMG Wondrous Items
MoF Wondrous Items (in the works)
Various Creatures (~600 from MM1-4, Libris Mortis)
Various Placeables (pending fixes)
Various Doors

In regards to the issue about door transitions not working, the rar file containing the door blueprints isn't bundled with any scripts. So the scripts that fire on door events are not available. This is really only an inconvenience to builders who want to test their mods. Once the scripts are in the mod, events will be handled properly. In other words, don't worry about the AT problem for building purposes. It'll fix itself once we get the scripts in place.

I've been looking at releasing a scripts package for builders to use, but ATM there are still broken functions preventing a full compile. This doesn't mean that all the scripts are useless, just the ones that don't compile, so in theory, we could still release a package that's partially functional, doors among them. However, unless there is an urgent need now, I'd prefer to hold off until OE fixes those functions.
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