Well, if you are not going to read *my* original post (and cut off half a paragraph to make the quote better fit your argument) why should I extend you that same courtesy?White Warlock wrote:You either didn't read my post, or you're insisting on posing a straw man so you can win an argument. I'm going to assume the former.Mayhem wrote: But if you and your friends think going out and killing monsters is more fun than roleplaying a PC and trying to be part of a persistant, RP orientated PW in which monsters do not exist for your convenience, why on earth are you getting involved in ALFA, rather than just playing through the original campaign a few times in co-op mode, racking up the bodycount?
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And why shouldn't I make sweeping generalisations about your playstyle when you do the same about me?
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Back on topic
The DMG does not encourage rewarding of XP for the slaying of monsters, but for the overcoming of a challenge. If the monsters were minding their own business and you had no great reason to attack them, they were not necessarily a "challenge".
By the DMG, even if they were in your way you wouldn't get XP for killing them, but specifically for overcoming the challenge. That might involve killing them, but it might equally involve sneaking past them, tricking them, bribing them etc.
Believe me, if you can come up with an IC explanation for why you had to kill those monsters, I can come up with an IC explanation for why I had to get past them. Should we therefore have a script that awards me the same XP you got if I manage to sneak through them unseen? Or a script that allows me to talk my way past them, or decoy them?
Or, should we leave the matter in the hands of the DM? That's pretty much what I'm advocating.
Or, for those times when there is no DM, it could be done quite easily if the monsters were part of a static, of course - you'd get the XP when the job was complete, the script wouldn't even have to know how you got past, only that you did - which would be self evident when you come back with whatever it was the NPC quest-giver asked you for.
So, I re-iterate, we do not need to hand out XP just for killing monsters. I would even go as far as to say we *should* not do so, as that actively encourages people to play combat-capable characters rather than more stealth based or social based ones.