NWN 2 Familiars

Ideas and suggestions for game mechanics and rules.
Locked
User avatar
Scorpion Ninja
Shambling Zombie
Posts: 65
Joined: Wed Jan 07, 2004 7:47 pm
Location: Ottawa, Ontario Canada (GMT-5)

NWN 2 Familiars

Post by Scorpion Ninja »

Hi,
Will ALFA be modifying the NWN 2 Familiars to give the alertness feat to sorcerers / wizards as the PHB 3.5 says?
Thanks
SN
Current Personna: None

Deceased: Tharag Moonfury, Monk of the Yellow Rose :ninja:
,Krale Blackraven, Cleric of Siamorphe.
Alon Nighthope, Monk of the Old Order.

Gamespy ID: Asgard The Daywalker

"A secret isn't a secret if you tell anyone"
Khelben "Blackstaff" Arunsun
HEEGZ
Dungeon Master
Posts: 7085
Joined: Wed Dec 28, 2005 4:17 pm
Location: US CST

Post by HEEGZ »

Moved.

- HEEGZ
User avatar
White Warlock
Otyugh
Posts: 920
Joined: Mon Jan 05, 2004 3:44 am
Location: Knu-Mythia
Contact:

Re: NWN 2 Familiars

Post by White Warlock »

Scorpion Ninja wrote:Hi,
Will ALFA be modifying the NWN 2 Familiars to give the alertness feat to sorcerers / wizards as the PHB 3.5 says?
Thanks
SN
Seems reasonable to me, especially since they'll need to be toned down in all other respects.
ALFA - A Land Full of [blank]

Image
Tarr Jhaan (Tarr o' de Authalar clan o' Jhaan o' de order o' T'ard Harr) - retired
User avatar
Audark
Owlbear
Posts: 550
Joined: Thu Oct 20, 2005 7:27 am
Location: Hamilton, Ontario, Canada

Post by Audark »

pretty hard to keep a familiar alive in nwn2 style combat so any bonuses they give would be balanced by the inherant risk of keeping them out. I'd think its a good idea
User avatar
ElCadaver
Rust Monster
Posts: 1202
Joined: Wed Mar 24, 2004 3:22 pm
Location: Perth, Western Australia

Bonus

Post by ElCadaver »

Do you only get the bonuses while they are summoned?
Image
User avatar
Audark
Owlbear
Posts: 550
Joined: Thu Oct 20, 2005 7:27 am
Location: Hamilton, Ontario, Canada

Post by Audark »

I thought that was how it worked... I just assumed.. never have actually checked
User avatar
Vendrin
Chosen of Forumamus, God of Forums
Posts: 9594
Joined: Mon Jan 05, 2004 12:48 am
Location: Nevada

Post by Vendrin »

Halrin wrote:I thought that was how it worked... I just assumed.. never have actually checked
No, You get the bonuses regardless.
-Vendrin
<fluff> vendrin is like a drug
User avatar
fluffmonster
Haste Bear
Posts: 2103
Joined: Mon Jan 05, 2004 11:54 pm
Location: Wisconsin, USA

Re: NWN 2 Familiars

Post by fluffmonster »

White Warlock wrote:
Scorpion Ninja wrote:Hi,
Will ALFA be modifying the NWN 2 Familiars to give the alertness feat to sorcerers / wizards as the PHB 3.5 says?
Thanks
SN
Seems reasonable to me, especially since they'll need to be toned down in all other respects.
there aren't any of the rediculous tank familiars that nwn1 had. They're all much, much more PHB level. Tweaking might be warranted to make them by the book, but no major toning is necessary I think.
Built: TSM (nwn2) Shining Scroll and Map House (proof anyone can build!)
Locked