Travel System: Take 27
Theres obviously many suggestions to this issue, I just hope that all proposals are considered and perhaps even mroe than one style implemented, so it can accommodate the most # of ALFAns.
More than one system can lead to gripes about "unfairness" but if the risk/cost is balanced between the systems, I don't see why an in depth and reasonably "lengthy" travel system, cannot co-exist with a "Travel while you're logged out", perhaps requiring a person to purchase a ticket or token to signify they are traveling, with a script to issue their new Visa when they have spent the required time and/or the next time they log in.
More than one system can lead to gripes about "unfairness" but if the risk/cost is balanced between the systems, I don't see why an in depth and reasonably "lengthy" travel system, cannot co-exist with a "Travel while you're logged out", perhaps requiring a person to purchase a ticket or token to signify they are traveling, with a script to issue their new Visa when they have spent the required time and/or the next time they log in.
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While they can technically coexist, an immersive walking system will not be used if a (essentially free teleport) system is available.
I certainly hope we can suuport *many* playstyles, but Diablo/Dugeonsiege is not one.
I certainly hope we can suuport *many* playstyles, but Diablo/Dugeonsiege is not one.
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- darrenhfx
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That's exactly it. While I could go on to make great claims about why I like one style of play over the other, I think we should do our best to keep a balance and allow for as many styles of play and "fun" as possible. All it requires is a bit of careful consideration and respect for the way all ALFAns enjoy their game.
mayhem said
i'll post thoughts when i get time to read entire thread
+1WHat you need, I think, is a system that prevents PCs from making instantaneous transitions between servers (or far apart locations on said servers), rewards those that choose to spend their in-game hours RPing out their travel time, but does not prevent players with limited play-time from travelling.
i'll post thoughts when i get time to read entire thread
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I quite agree here.Blackwill wrote:My basic points:
- Travel system by caravan shouldn't be the only way for PCs to travel. Going on foot, on your own, should be possible, like it is now. Except over sea of course.......
With our indepth perspectives' of RPGs since the first Ultima to now, we should be able to hit very near the mark for the travel simulation types.
A point of concern though, is incentives and obligations must factor in. After an implimentation of two travel options, there must be a realistic design for gaming risks and rewards, for an appropriate ratio of the travel choices made then.
One thing for sure now in ALFA is, "the open road" leaves us with little sense of connectivity in the realm, and the implimentable modes of transport available threaten our calculated realism factors.
When random hits for a travel server, with encounters and the "open road" standardization towards all CRs, were spoke of, I heavily supported it. But this was just because of it being the right direction. Keeping some of the tedium and PGed factors will help account for the various desireables. We must design for the most allowance of a fun spectrum relating; large amounts of money, high levels of magic, unstoppable low levels, plain party travel, fine detail affectionatos, and DM intricaces.
.............HDB.
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Quick note. This would in no way prevent PCs from walkin' to where they want to or need to go.
"You people have not given Private Pyle the proper motivation! So, from now on, when Private Pyle fucks up... I will not punish him. I will punish all of you! And the way I see it, ladies... you owe me for one jelly donut! Now, get on your faces!"
Exactly. Those who want to roleplay the journey - whether it be by shp, caravan, or foot - should be able to.
Travelling could - and should - be a mini adventure of its own.
But at the same time, if you are on your own, no other players or DM, you shouldn't have to sit at your keyboard for a couple of hours watching your lone toon cross an empty landscape. So there should be a way to travel that doesn't require this. Especially if those couple of hours are teh only solid block of free time you are going to be able to get for playing this week.
But you cannot have both systems in place unless they are unified in time. You can't have one PC making the journey instantaneously whilst others are spending an RL hour or two enjoying some ship-board excitement.
If Jo and Bob jump on the fastest ship to TPI after commiting the heist of the century, and RP out their journey, they should not find the victims and several burlry members of the watch waiting for them on the docks when they arrive.
Travelling could - and should - be a mini adventure of its own.
But at the same time, if you are on your own, no other players or DM, you shouldn't have to sit at your keyboard for a couple of hours watching your lone toon cross an empty landscape. So there should be a way to travel that doesn't require this. Especially if those couple of hours are teh only solid block of free time you are going to be able to get for playing this week.
But you cannot have both systems in place unless they are unified in time. You can't have one PC making the journey instantaneously whilst others are spending an RL hour or two enjoying some ship-board excitement.
If Jo and Bob jump on the fastest ship to TPI after commiting the heist of the century, and RP out their journey, they should not find the victims and several burlry members of the watch waiting for them on the docks when they arrive.
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Hi
I think that Mayhem's original addendum (second post in the thread) to Inaubryn's proposal is a wonderful balance. The guard idea is neat but let me just speak from the POV of my PC...if anyone has ever met Tia IG you know that it would be totally OOC for her to take on any kind of guard duty, considering almost every spell she has has no IG effect. With 23 HPs, a sorcerer's AC and almost no useful spells, she takes a caravan to be guarded, not to guard.
The ability to log-off and then back on to my destination after a period of RL time has passed, RPing that she was traveling during my off-game time and no harm befell her because well of course she was being guarded by big, strong caravan guards... not only makes IC sense for her, but saves me the irritation of spending my precious IG time walking and walking and walking so that when I finally arrive where I want to be I have to log-off and go to work. Let me tell you that is annoying. There's lots of reasons I play this game but ultimately the best reason for me is to relax away my real-world cares and have fun. Inter-server travel is not fun for me. When I log off and walk away from my computer, Tia is still living her life. She can walk (or sit in a caravan staring out the window) on her own time.
Thank you, that is all.

I think that Mayhem's original addendum (second post in the thread) to Inaubryn's proposal is a wonderful balance. The guard idea is neat but let me just speak from the POV of my PC...if anyone has ever met Tia IG you know that it would be totally OOC for her to take on any kind of guard duty, considering almost every spell she has has no IG effect. With 23 HPs, a sorcerer's AC and almost no useful spells, she takes a caravan to be guarded, not to guard.
The ability to log-off and then back on to my destination after a period of RL time has passed, RPing that she was traveling during my off-game time and no harm befell her because well of course she was being guarded by big, strong caravan guards... not only makes IC sense for her, but saves me the irritation of spending my precious IG time walking and walking and walking so that when I finally arrive where I want to be I have to log-off and go to work. Let me tell you that is annoying. There's lots of reasons I play this game but ultimately the best reason for me is to relax away my real-world cares and have fun. Inter-server travel is not fun for me. When I log off and walk away from my computer, Tia is still living her life. She can walk (or sit in a caravan staring out the window) on her own time.
Thank you, that is all.

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Pretty much sums up my opinion to.
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Well how about a "travel time" script? The purpose would be to keep you from logging onto another server until a certain amount of in game time has went by since your last hop?(be you logged on or not)
Dm can bypass it of course, and if it's just a lay over until the "caravan/boat" moves to the next server that would work to.
Keeps someone from doing a "round the world trip" and you could put in all the encounters you want without taking up a lot of resources.
Dm can bypass it of course, and if it's just a lay over until the "caravan/boat" moves to the next server that would work to.
Keeps someone from doing a "round the world trip" and you could put in all the encounters you want without taking up a lot of resources.
Exactly, Stormy. The way I see it, is if you board a ship or caravan, and log off, the next time you log in, you'll be presented with the world map. The world map will have a list of destinations your PC could've traveled to on the boat or caravan in the time that has lapsed. You click on one and away you go with a chance of bein' waylaid by bandits, angry humanoids, scurvy pirates, Newt Gingrich or whatever. If that's the case you'll of course find yourself in a potential combat situation. Maybe you can even talk yourself out of it, or hand over your goods and move on. Either way, you would arrive at your destination of choice, provided you're not dead, and the adventure continues.
"You people have not given Private Pyle the proper motivation! So, from now on, when Private Pyle fucks up... I will not punish him. I will punish all of you! And the way I see it, ladies... you owe me for one jelly donut! Now, get on your faces!"