I never managed to get very far with crafting on Haze but I did enjoy it and the role-playing it brought between the communities and players.

That, I can tottaly agree with. A crafting system brings a couple of really good points. It allows for more directions a player can develope his character in even without major DM interferance. I hope I can add the knowledge I've gained in Haze, Penitence and the pre design of Haze2 where the crafting systems was being discussed. Mainly beating out the OOC abuse of it, and how that can be done.darrenhfx wrote:Now this is good news!
I never managed to get very far with crafting on Haze but I did enjoy it and the role-playing it brought between the communities and players.
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Berries and foods, fine. But iron ore, oak staves, etc won't spoil anytime soon if we look at it from a logical point of view. Allowing PCs to pick up perhaps 5-8 things from anything with 1 ingame day, this would suffice for most things a PC would require of ingredients, and at the same time, tackling the hoarding problem.Fionn wrote:Spoilage OTOH, would preclude hoarding. I'm not sure if it's feasible to implement widely though.
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Yeah, March was a long time away, Is anything else going on?Stormseeker wrote:I truly hope this is nothing like cnr. Can we get some information on where this is going?
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