So instead the answer is "use your wealth to kill stuff, even if it isn't IC."Mayhem wrote:That makes a lot more sense to me than the "we are too rich, so we need more XP" suggestions...

So instead the answer is "use your wealth to kill stuff, even if it isn't IC."Mayhem wrote:That makes a lot more sense to me than the "we are too rich, so we need more XP" suggestions...
The first 1000 gp my PC got, she spent trying on dresses. In other words, she bought them, tried them on, and sold them back if she didn't like them, which was obviously a total waste of money but very IC for her.Mayhem wrote:Or spend it on living the high life. I mean, thats why you are stealing the stuff in the first place, right?
Cool let put the weaponbreakage scripts back in then. so fighters have to buy a new sword now and thenThere you go then - avoiding having more wealth than your level allows is simply a matter of liberally using traps to kill monsters.
That makes a lot more sense to me than the "we are too rich, so we need more XP" suggestions...
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Mulu's point, most simply, is that the fundamental concept of wealth being taught to DMs and ALFA in general, is that Net Worth (GP) is, within a certain range, a function of XP. That balance which existed mathematically between Tables 3-3 and Tables 5-1 of the DMG is broken by ALFA's "slow leveling" concept; while the wealth standards include outer bounds, the major lesson is education to DMs on how to systematically maintain that balance.Mayhem wrote:That makes a lot more sense to me than the "we are too rich, so we need more XP" suggestions...
I didn't see any fighters saying they needed more XP to keep their Level commensurate with their wealth.witch wrote:Cool let put the weaponbreakage scripts back in then. so fighters have to buy a new sword now and thenThere you go then - avoiding having more wealth than your level allows is simply a matter of liberally using traps to kill monsters.
That makes a lot more sense to me than the "we are too rich, so we need more XP" suggestions...
*rolls eyes*
I can live with that. I suppose if you want to get sophisticated you could make it so that if you are in stealth mode you don't get a take 20, since presumably you are in a dangerous area, and if you are not in stealth mode the trap/lock makes a lot of *noise* even if you succeed, since you aren't trying to be quiet.Fionn wrote:Well, the first thing I'd do to put the risk back in is remove the 'Take 20' from the act of disarming a trap that can blow your head off.
It's a little OOC to think that someone is going to bother to trap and lock a chest, behind a locked door, that's empty (unless it's a dummy chest and they are hiding their wealth elsewhere. But, assuming there is risk involved, simply reducing the wealth gained just shafts rogues even more. It means that not only are you not earning xp, you aren't getting wealth either, at which point you're back to the "kill things and take stuff" mode of playing.Dorn wrote:Sometimes these chests will be empty and all that risk and expense will be for nothing and that will help balance exp and wealth sometimes
I've played about 3 sessions on daggerford in 3 years. I play on TLR and LWCause I've played on Daggerford, and I've seen what you guys do to the wolf and white stag populations there.... Razz
It does nothing to solve the problem, it just slows the accumulation of wealth while still not providing any xp. Same problem, slightly different rate.Dorn wrote:Hence the word 'sometimes' mulu.
Assuming you bother to use the potions. You could just rest and take a break from fighting, or pay a healer, or find a friendly cleric, or multiclass to cleric.Dorn wrote: As fighter characters i've often taken up to 80hps damage from battels and had about 300s golds worth of reward. That doesn't match the several thousand you spend considering the price of cure serious and critical wounds potions. SO basically you get some experience but negative wealth. It's a good balancer.
There are many variables that are hard to account for in a static environment. I'm sure that if thieves who are capable of popping DC 35 locks became common, people would take even more extreme measures to protect their valuables. If nothing else, the locksmithing industry would respond with an escalation of difficulty, as thieves and home security specialists engaged in an arms race. I'm operating under the assumption that highly skilled rogues are rare, that PC's in general are rare, that most people are commoners with few skills, because that is canon. But mainly, I'm just pointing out a flaw in our game balance scheme. You can shout "realism" all you want about our very unrealistic game, but at the end of the day this *is* a game and it plays best when balanced in my experience.Dorn wrote: And it's TOTALLY IC for sometimes their not to be huge wealth ina chest.
Has the thief got a contact in the household that has given them information that the owner has not just sold it? OR moved it to a more secure location? or whatever.
When was the last time this happened to you? Has it *ever* happened to you in a static?Dorn wrote: Same as happens to a fighter sometimes when they kill everyone to find the object of their battle gone, or to find their taget has a teleport spell and runs away. ie no wealth reward for a lot of slog and risk.
Oh, I'm reading them very well. What I'm saying is that not all people who play rogues want to join the "kill things and take their stuff" crowd, even if some do.Dorn wrote:You're alos not reading my posts in context. As i've said IMO the majority of rogues engage in battle, have maxed trapping as well as hide/MS and are on average much much richer than the other classes.
The more enriching path will always be to kill things and take their stuff. Utlimately, xp is far more valuable than gp in this gameworld.Dorn wrote:So what i was suggesting was that if you do something to match exp to wealth, then their ability to generate wealth also has to be reduced to bring them back to standards.
This wasn't directed at you in particular, just noting that pointing fingers at "wealthy" rogues who engage in too much burglary can easily be reciprocated.Dorn wrote:I've played about 3 sessions on daggerford in 3 years. I play on TLR and LWCause I've played on Daggerford, and I've seen what you guys do to the wolf and white stag populations there.... Razz